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Force Round End


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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 05-10-2013 , 19:24   Re: Force Round End
Reply With Quote #61

Quote:
Originally Posted by TeddiBer View Post
this plugin sucks, it have bugs ...
why this plugin is approved if there's perfect plugins without bugs in the new plugin section that not
gut approved ?
Because the plugin was posted 6 years ago. It's old and out of date, man. It was approved when it was functioning correctly.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 05-11-2013 , 05:05   Re: Force Round End
Reply With Quote #62

Quote:
Originally Posted by TeddiBer View Post
this plugin sucks, it have bugs ...
why this plugin is approved if there's perfect plugins without bugs in the new plugin section that not
gut approved ?
Ease up there. Don't be abusive when you don't understand the circumstances.
I have personally never used this plugin, but if it's got bugs now, that means that either you haven't installed it properly, or it is no longer compatible with the updates with amxmodx and/or CS 1.6.

I recommend you use Round Terminator.
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 05-11-2013 , 08:24   Re: Force Round End
Reply With Quote #63

Quote:
Originally Posted by hornet View Post
Ease up there. Don't be abusive when you don't understand the circumstances.
I have personally never used this plugin, but if it's got bugs now, that means that either you haven't installed it properly, or it is no longer compatible with the updates with amxmodx and/or CS 1.6.

I recommend you use Round Terminator.
I tried to use Round Terminator, but it didn't work.
than I posted my problem in the thread (that when round time finish the round not finish).
and the author said that it an API and i need to make my own plugin so it will work.
http://forums.alliedmods.net/showthr...121744&page=18
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-11-2013 , 09:19   Re: Force Round End
Reply With Quote #64

Actually forcing a round end on maps without objectives would be rather a common option/request. I will add a cvar for the next version of Terminator Round, TeddiBer. I'm working on it.
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Last edited by Arkshine; 05-11-2013 at 09:19.
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 05-11-2013 , 09:33   Re: Force Round End
Reply With Quote #65

Quote:
Originally Posted by Arkshine View Post
Actually forcing a round end on maps without objectives would be rather a common option/request. I will add a cvar for the next version of Terminator Round, TeddiBer. I'm working on it.
Thank you very much
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oldtype
Member
Join Date: Jul 2013
Old 07-21-2013 , 02:46   Re: Force Round End
Reply With Quote #66

Hey guys i need this plugin for my surf server but there is problem. When i get gun when i get slayn on the new round i don't get my gun back and i don't get even pistol..
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Old 07-21-2013, 03:15
LordOfNothing
This message has been deleted by ConnorMcLeod. Reason: troll, or posting random confusing code, or posting for posts count
oldtype
Member
Join Date: Jul 2013
Old 07-21-2013 , 03:19   Re: Force Round End
Reply With Quote #67

Can anyone fix it ?
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tfk94
Veteran Member
Join Date: Jan 2011
Location: [url=http://www.gametrac
Old 04-05-2014 , 06:28   Re: Force Round End
Reply With Quote #68

i have a problem with this plugin
i know thatot cs de and every other map which has entity automatically pauses but it pauses also on maps which have no entity and have no round end
sometimes it pauses but sometimes dont
i have set it to be on 1st place in plugins.ini so it could run first but problem still appears..
can someone help ?
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vase070
Senior Member
Join Date: Jun 2011
Old 09-15-2016 , 21:12   Re: Force Round End
Reply With Quote #69

this plugin works very well on my server i have not noticed any bugs what so ever
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 05-03-2017 , 17:09   Re: Force Round End
Reply With Quote #70

How do I set to work for zm maps?
For example on this map does not work:
http://www.17buddies.net/17b2/View/M...lt_attack.html
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