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Runemod 2


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the marine
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Join Date: Apr 2007
Old 11-27-2010 , 17:38   Re: Runemod 2
Reply With Quote #281

I need help i just dont understand what im doing wrong...
Everything is installed right on the server and runes spawn.. I read the install info on setting this in amx_configs but just dont understand why its not working...

sv_runemodsettings
;a == Runes bounce
b == Update spawnvector file with new spawn points ( Dont disable unless you know what your doing )
c == Update spawn points based on player movment ( Dont disable unless you know what your doing )
d == Remove runes and round end
e == Public message saying what runes where spawned
f == Prevent runes from spawing to close to one another
;g == Automaticly spawn change the number of runes spawned, based on the amount of players on the server. With this option enabled: sv_runes becomes the minimaly spawned runes, with it off. It becomes the maximum spawned runes
h == Only 1 of every rune allowed 1 point in time
i == Spawn every rune(Thats not in use)
;j == DM based spawning ( This means runes are spawned based on time, not when round starts or ends )
k == Does extra checks on new rune spawnpoints, making sure its not to close to other spawn points
l == When looking at runes, show the rune name center of screen
;m == Clients automaticly drop old runes,when they walk on a new rune

sv_runes <20> (read about sv_runemodsettings with the +/- g setting )


I restart map and it still says 28runes spawned when i want a max of 20...




Thanks

Last edited by the marine; 11-27-2010 at 17:40.
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Sunshine live
Veteran Member
Join Date: May 2009
Location: Berlin
Old 12-23-2010 , 14:28   Re: Runemod 2
Reply With Quote #282

Hay where can I download Runemod maps?
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Dolph_Ziggler
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Join Date: Jun 2011
Old 06-08-2011 , 14:46   Re: Runemod 2
Reply With Quote #283

lets update runemod to 3
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Doctros
AlliedModders Donor
Join Date: Apr 2011
Location: Chicago ILL. USA
Old 07-12-2011 , 21:17   Re: Runemod 2
Reply With Quote #284

Yes I too would love to see Rune Mod updated to 3!
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F0RCE
Senior Member
Join Date: Oct 2010
Old 08-23-2011 , 14:04   Re: Runemod 2
Reply With Quote #285

RuneMod is amazing plugin -.-

Why isn't there anyone who want to continue this project?

If we make it compatible with other big mods [zombie,basebuilde,hellfire] etc than it will became an important addon for cs server.
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Doctros
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Join Date: Apr 2011
Location: Chicago ILL. USA
Old 10-09-2011 , 05:06   Re: Runemod 2
Reply With Quote #286

If I had the knowledge that some of the senior members have, I would love to help improve this plugin!

However I have much to learn!
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martin18
New Member
Join Date: Dec 2011
Old 12-30-2011 , 11:46   Re: Runemod 2
Reply With Quote #287

maybe someone have for linux ?
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-01-2012 , 20:34   Re: Runemod 2
Reply With Quote #288

Quote:
Originally Posted by martin18 View Post
maybe someone have for linux ?
Everything for this mod is the same for Windows and Linux. I.E. You can just use it as is on Linux.
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Last edited by fysiks; 01-01-2012 at 20:35.
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Old 01-17-2012, 06:17
reko_o
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RoboCop
AlliedModders Donor
Join Date: Dec 2010
Location: Dundee, Scotland
Old 01-28-2012 , 15:38   Re: Runemod 2
Reply With Quote #289

I've got Runemod v2.2 for HL Ricochet and I cannot seem to make it work. I've read the readme.txt provided and activated the amxx modules and added the sv_runemodsettings in amxx.cfg - plus the plugins for runemod_base and runemod_control. But it doesn't seem to work properly. I've read the error logs and I am not sure how to resolve it:

Code:
L 01/27/2012 - 16:46:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 01/27/2012 - 17:28:32: Start of error session.
L 01/27/2012 - 17:28:32: Info (map "rc_deathmatch") (file "addons/amxmodx/logs/error_20120127.log")
L 01/27/2012 - 17:28:32: Invalid event (name "SendAudio") (plugin "runemod_base.amxx")
L 01/27/2012 - 17:28:32: [AMXX] Run time error 10 (plugin "runemod_base.amxx") (native "register_event") - debug not enabled!
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 02-04-2012 , 07:02   Re: Runemod 2
Reply With Quote #290

Write debug after plugin.

Also post the output of these commands:

rcon amxx list
rcon amxx modules
rcon amxx plugins
rcon meta list
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