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Shootable Proximity Mines (Progress Bar Planting!)


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comand3r
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Join Date: Feb 2005
Old 02-02-2005 , 20:00  
Reply With Quote #91

how do they blow up?? is the only way to amke them explode is 2 shoot them???
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 02-03-2005 , 18:11  
Reply With Quote #92

No, they are "Proximity" mines, when an enemy enters into the Proximity of the mine (a close range to the mine), they will automatically detonate! Just plant one and walk away, let an enemy walk near it and trigger it... but if the enemy sees it, and isn't too close to it, he can shoot it to blow it up and then safely walk by... like in 007 Golden-Eye for N64 (if you ever played that)..
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Extremeone
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Join Date: Jan 2005
Old 02-07-2005 , 15:05  
Reply With Quote #93

where do i put the mine model?
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xeroblood
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Old 02-08-2005 , 09:04  
Reply With Quote #94

Readme.txt Step 5
Quote:
5. Place the file called 'ProximityMine.mdl' in your cstrike/models/mines/ folder
You should have: cstrike/models/mines/ProximityMine.mdl
Note: Create the 'mines' folder inside your 'models' folder
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Rastin
Member
Join Date: Jun 2004
Old 02-16-2005 , 13:15  
Reply With Quote #95

Hey, Ive been using the proximity mines for quite a while now. And Im curious, if there was a way to integrate the remote bomb from CZS into this plugin?

I was lookin at the models for deleted scenes, and saw the draw model for the remote bomb. Thought it would be nice to actually see the bomb get drawn. You can bind a key to draw it, then simply use your fire button to plant it. Then I could also use the bomb model, I currently use the landmine model from DS.
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 02-16-2005 , 17:38  
Reply With Quote #96

I dont play/have CZ

So I really don't know what you're talking about.. sorry..

Maybe someone else who knows CZ can help ya..
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joejoejoe
Junior Member
Join Date: Feb 2005
Old 02-17-2005 , 15:31  
Reply With Quote #97

Does anyone else have trouble getting this to load with amxmodx ? i did the normal stuff for installing a plug, yes i followed the directions in the readme.txt but i get badload.......
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eXoR
New Member
Join Date: Mar 2005
Old 03-02-2005 , 19:10   Error? Why?
Reply With Quote #98

when i run the mines plugin on the server i get a error message like this:

[AMXX] Plugin uses an unkown function (name "set_size") - check your modules.ini. (plugin "amxx_mines.amx")


mabye i would change size, but in what? i alredy checked the modules.ini and it`s all good there, i dunno what to do! plz. help?
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xeroblood
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Location: Toronto, Canada
Old 03-03-2005 , 09:16  
Reply With Quote #99

From engine_stocks.inc:

Code:
stock set_size(index, Float:mins[3], Float:maxs[3]) {   return entity_set_size(index,mins,maxs) }

If AMXX is telling you that is an unknown function, then maybe you don't have the Engine Module installed??
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Dontask-jello
Member
Join Date: Mar 2005
Old 04-01-2005 , 15:00  
Reply With Quote #100

I thought i'd upload the .sma for this plugin that uses the mine model on the first post of this thread for people who dont know how to script at all..

Errr its not letting me upload so heres a link:
amxx_mines.sma
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