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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]


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deilwalckerh
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Join Date: Nov 2017
Old 08-11-2019 , 04:23   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #71

Very good! Here it works very well. I have a question ... How to put many to come? It's only coming 1 and sometimes.

Sorry my english, I used translate.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-11-2019 , 07:17   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #72

Quote:
Originally Posted by deilwalckerh View Post
Very good! Here it works very well. I have a question ... How to put many to come? It's only coming 1 and sometimes.

Sorry my english, I used translate.
PHP Code:
// 0=Off. Limit the number of Mutants at any one time to this amount.
"limit"    "14"

// 0=Mutants spawn when their individual "random" values are met (this is fair in Versus). Otherwise a random Mutant type is selected after this many common infected spawn.
"random"    "50" 
Each zombie type has a "limit" and "random" keyvalue. Increase "limit" and decrease "random".
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-30-2019 , 20:46   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #73

@Silvers HI

how to make all zombies be from this plugin?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-30-2019 , 22:43   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #74

Try with "random" "1"
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TiTz
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Join Date: Jan 2020
Old 03-16-2020 , 17:54   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #75

Hi Silvers,

Great plugin .. this is so much fun ... and adds a new dynamic to the game ...
L4D1
Is it possible to raise the total limit of mutant zombies ?
and individual mutant zombie limits?
I find 70 not enough ... as i'd like and army of these little nasties ...

Would it create lag over a certain amount - how many max is possible?

Regards

TiTz

Last edited by TiTz; 03-16-2020 at 17:57.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-16-2020 , 19:45   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #76

Quote:
Originally Posted by TiTz View Post
Hi Silvers,

Great plugin .. this is so much fun ... and adds a new dynamic to the game ...
L4D1
Is it possible to raise the total limit of mutant zombies ?
and individual mutant zombie limits?
I find 70 not enough ... as i'd like and army of these little nasties ...

Would it create lag over a certain amount - how many max is possible?

Regards

TiTz

In the config you can set number of mutants. The plugin hard coded limit of 70, change "#define MAX_ENTS 70" value and recompile the plugin. Lag different for every server, try and see how it goes.
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TiTz
Member
Join Date: Jan 2020
Old 03-17-2020 , 15:09   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #77

Hi Silvers,

Thanks

I changed the limit "#define MAX_ENTS 150"

I also changed the limits in the CFG section:

HTML Code:
Clamp(g_iConfLimit, 150);
Clamp(g_iConfBombRandom, 1000, 10)
Clamp(g_iConfFireLimit,30);
Clamp(g_iConfGhostLimit, 30);
Clamp(g_iConfMindLimit, 10);
Clamp(g_iConfSmokeLimit, 30);
Clamp(g_iConfSpitLimit, 30);
Clamp(g_iConfTeslaLimit, 10);
Also changed the mutants.cfg file to match
all seems to work perfectly. Server seems happy.

Would you consider doing an adapted version for the Special Infected

in conjuction with a multi special infected plugin that would be amazing and quite game changing.

Modes that may work very well would be:

HTML Code:
ghost, fire, smoke, tesla -  hunters
ghost, fire, smoke, tesla - boomers
ghost, fire, tesla - smokers 
ghost, fire, - witches
ghost, fire, - tanks
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-17-2020 , 17:59   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #78

TiTz, I'm just curious what server hardware you use and what videocard you play on?

I dunno about L4D2, but in L4D1 even more than 30 normal zombies in one wave can cause crash.
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TiTz
Member
Join Date: Jan 2020
Old 03-17-2020 , 19:59   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #79

Quote:
Originally Posted by Dragokas View Post
TiTz, I'm just curious what server hardware you use and what videocard you play on?

I dunno about L4D2, but in L4D1 even more than 30 normal zombies in one wave can cause crash.
Hi Dragokas,

I run my server from home on my i7 laptop with 16gb ram, samsung evo ssd drive, windows 10. can't remember what the cpu speed is ... off hand. so i play accross the lan from my main gaming computer to the laptop and clients join from my fibre connection. Main computer is an amd phenom black 6 core - with 16gb ram ssd drive and an MSI 970 vid card

It's L4D1 on a window server ...
I set the server up as 100 tick server which i found smoothed things out a bit. capped at 250 fps

I have about 100 zombies in a mega mob - also i have multi specials about 8 every 30 secs and 4 tanks - with tank helper plugin throwing more SI's and the occasional tank.
I'm not sure how the mutant zombie plugin works in terms of what percentage it uses of the horde is given to the mutants ... so it's probably not using the 150 ... but more like - maybe 50 ... is hard to tell ... but there's a lot.
I wanted the higher figure on the plugin so i could have more of the mutants i liked ... as i heavily biased it to ghosts, fire, bomb - with a few tesla and mind for added mayhem - i don't think spitter works - not seen any.

Resource monitor shows cpu using about 50% cpu average ... with a few higher spikes but most of the time bellow head room ..

Obviously i do get some server lag - but generally i get a good game ... you're welcome to come try it.

It's holysmokes: mm_dedicated_force_servers 176.26.235.192:27015

I try to use as many of silvers and your only plugins as they are less trouble and recompile them... which has made the server a lot more reliable ...

Regards

TiTz
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TiTz
Member
Join Date: Jan 2020
Old 03-17-2020 , 20:04   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #80

PS: I was running Anomaly - using Left 4 DHooks Direct but had uninstall both as Left 4 DHooks Direct really slowed and lagged the game ... not suprising ... with all i have going ... shame i like anomaly.
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