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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 06-08-2020 , 14:37   Re: [L4D & L4D2] Mutant Tanks (v8.69, 6-5-2020) [Human/AI Tanks Supported]
Reply With Quote #721

Quote:
Originally Posted by Mi.Cura View Post
hi Crasher,

A note to ben12398's comment,

If you have this configuration:
"Finale Waves" "2,2,2"
Only the first spawn will be a MutantTank, the second tank is normal. so the spawn of the plugin is not working either.

But I wanted to ask you something Crasher, I also saw that on l4d1 maps it is possible to spawn on more than 1 tank, I spawn on 6 Tanks, it didn't work before.
Was it something that updated in this latest version about that?
Because we use vscript to release 2 Tanks on the final maps that did not allow this.

Another thing I saw, the Tank Cloudy (Cloud Ability) smoke didn’t dissipate, causing a big drop in fps.
Hmm I’ll see what’s going on with the “Finale Waves” setting.

I haven’t made any changes to the plugin to allow multiple Tanks on l4d1 finale maps. As far as I know, that can only be done with vscripts.

I’ll test out the Cloud ability soon and see what’s causing the clouds to stay.

Thanks for reporting.
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Old 06-08-2020 , 15:38   Re: [L4D & L4D2] Mutant Tanks (v8.69, 6-5-2020) [Human/AI Tanks Supported]
Reply With Quote #722

Quote:
Originally Posted by Crasher_3637 View Post
Hmm I’ll see what’s going on with the “Finale Waves” setting.

I haven’t made any changes to the plugin to allow multiple Tanks on l4d1 finale maps. As far as I know, that can only be done with vscripts.

I’ll test out the Cloud ability soon and see what’s causing the clouds to stay.

Thanks for reporting.

Thanks for answering Crasher,

I am already upgrading the other servers to the SourceMod version v1.11.0.6567. to use the new version 8.69.

The USA server is already updated but I kept version 8.66 because it is stable.

When the new version comes out, I update the 3 servers.

Thank you for your work.
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Last edited by Mi.Cura; 06-08-2020 at 15:39.
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Psyk0tik
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Old 06-08-2020 , 17:52   Re: [L4D & L4D2] Mutant Tanks (v8.69, 6-5-2020) [Human/AI Tanks Supported]
Reply With Quote #723

Quote:
Originally Posted by Mi.Cura View Post
Thanks for answering Crasher,

I am already upgrading the other servers to the SourceMod version v1.11.0.6567. to use the new version 8.69.

The USA server is already updated but I kept version 8.66 because it is stable.

When the new version comes out, I update the 3 servers.

Thank you for your work.
I looked into the first issue. It's the same one that I found when looking into ben's report so it should already be fixed in the next update. As for the Cloud ability, it should also be fixed in the next update.
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ben12398
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Old 06-10-2020 , 03:45   Re: [L4D & L4D2] Mutant Tanks (v8.69, 6-5-2020) [Human/AI Tanks Supported]
Reply With Quote #724

Hey it's me again

For the clone ability, the latest version added clone type setting. If I choose a tank that has bomb ability as a clone of the clone ability tank, and I set clone mode to 1, should the clone be able to use bomb ability? I ask because the clone doesn't use any ability after I had used the above setting.

Also can I suggest a new ability? I think timebomb ability is pretty cool. I came out with this after using the funcommands.

Last thing, my friends told me to ask if you could add an ability that can steal all the points from players in server if the server is using point system plugin. Is it possible?
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Psyk0tik
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Old 06-10-2020 , 04:21   Re: [L4D & L4D2] Mutant Tanks (v8.69, 6-5-2020) [Human/AI Tanks Supported]
Reply With Quote #725

Quote:
Originally Posted by ben12398 View Post
Hey it's me again

For the clone ability, the latest version added clone type setting. If I choose a tank that has bomb ability as a clone of the clone ability tank, and I set clone mode to 1, should the clone be able to use bomb ability? I ask because the clone doesn't use any ability after I had used the above setting.

Also can I suggest a new ability? I think timebomb ability is pretty cool. I came out with this after using the funcommands.

Last thing, my friends told me to ask if you could add an ability that can steal all the points from players in server if the server is using point system plugin. Is it possible?
That seems like a bug. I'll fix it in the next update. Clones that have different types from their owner should not be restricted by the "Clone Mode" setting.

I'll see about adding the timebomb ability, but I most likely won’t add it since it’s too similar to the bomb ability. Not sure I want to add an ability for a third-party plugin like the Points System either. I’m not sure if that plugin even has a native that I can use to give/take points.
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Last edited by Psyk0tik; 06-10-2020 at 05:51.
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Old 06-10-2020 , 09:26   Re: [L4D & L4D2] Mutant Tanks (v8.70, 6-10-2020) [Human/AI Tanks Supported]
Reply With Quote #726

Version 8.70 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
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Last edited by Psyk0tik; 10-11-2020 at 19:26.
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Mi.Cura
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Old 06-10-2020 , 10:25   Re: [L4D & L4D2] Mutant Tanks (v8.70, 6-10-2020) [Human/AI Tanks Supported]
Reply With Quote #727

Quote:
Originally Posted by Crasher_3637 View Post
Version 8.70 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
Wow, I was waiting for this, thanks Crasher
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Voevoda
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Old 06-10-2020 , 12:47   Re: [L4D & L4D2] Mutant Tanks (v8.68, 6-1-2020) [Human/AI Tanks Supported]
Reply With Quote #728

"Game Modes"
{
"Game Mode Types" "7"
"Enabled Game Modes" "coop,versus,survival"
"Disabled Game Modes" "scavenge"
}


does not work versus


Quote:
/**
* Mutant Tanks KeyValues Settings
* Note: The config will automatically update any changes mid-game. No need to restart the server or reload the plugin.
* Note: View the INFORMATION.md file to read about each ability/setting.
* Note: If any of these Tanks don't work, make sure you have the right abilities installed.
* Note: YOU CAN HAVE UP TO 1,000 MUTANT TANK TYPES!
**/
"Mutant Tanks"
{
/*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example.
{
"Administration"
{
"Access Flags" "z"
"Immunity Flags" "z"
}
}*/
"Plugin Settings"
{
"General"
{
"Plugin Enabled" "1"
"Announce Arrival" "31"
"Announce Death" "1"
"Base Health" "19000"
"Display Health" "0"
"Display Health Type" "1"
"Finales Only" "0"
"Health Characters" "|,-"
"Multiply Health" "0"
"Type Range" "1-9"
}
"Human Support"
{
"Human Cooldown" "600"
"Master Control" "0"
"Rename Players" "0"
"Spawn Mode" "1"
}
"Waves"
{
"Regular Amount" "2"
"Regular Interval" "300.0"
"Regular Limit" "2"
"Regular Type" "1-9"
"Regular Wave" "2"
"Finale Types" "1-9,1-9,1-9"
"Finale Waves" "2,2,2"
}
"Game Modes"
{
"Game Mode Types" "7"
"Enabled Game Modes" "coop,versus,survival"
"Disabled Game Modes" "scavenge"
}
"Custom"
{
"Enable Custom Configs" "0"
"Create Config Types" "0"
"Execute Config Types" "0"
}
}
/**
* Mutant Tanks Samples
* These Tanks should not be used as-is because they are just meant to showcase each ability.
* Some of them may be too overpowered for players and bots.
* It is recommended to configure these settings based on your own liking.
**/
"Tank #1"
{
"General"
{
"Tank Name" "Acidic Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "0,255,125,255"
"Glow Enabled" "0"
"Glow Color" "0,255,125"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "255,0,0,255"
"Oxygen Tank Color" "255,0,0,255"
"Flame Color" "255,0,0,180"
"Rock Color" "255,0,0,255"
"Tire Color" "255,0,0,255"
"Propane Tank Color" "255,0,0,255"
}
"Particles"
{
"Body Effects" "64"
"Rock Effects" "8"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Acid Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "5"
"Acid Chance" "33.3"
"Acid Death" "1"
"Acid Death Chance" "33.3"
"Acid Death Range" "200.0"
"Acid Hit" "1"
"Acid Hit Mode" "0"
"Acid Range" "150.0"
"Acid Range Chance" "15.0"
"Acid Rock Break" "1"
"Acid Rock Chance" "33.3"
}
}
"Tank #2"
{
"General"
{
"Tank Name" "Bomber Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "100,0,0,255"
"Glow Enabled" "0"
"Glow Color" "100,0,0"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "15,15,15,255"
"Oxygen Tank Color" "15,15,15,255"
"Flame Color" "15,15,15,180"
"Rock Color" "15,15,15,255"
"Tire Color" "15,15,15,255"
"Propane Tank Color" "15,15,15,255"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Immunities"
{
"Explosive Immunity" "1"
"Fire Immunity" "1"
}
"Bomb Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "5"
"Bomb Chance" "33.3"
"Bomb Death" "1"
"Bomb Death Chance" "33.3"
"Bomb Hit" "1"
"Bomb Hit Mode" "0"
"Bomb Range" "150.0"
"Bomb Range Chance" "15.0"
"Bomb Rock Break" "1"
"Bomb Rock Chance" "33.3"
}
}
"Tank #3"
{
"General"
{
"Tank Name" "Car Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "255,120,75,255"
"Glow Enabled" "0"
"Glow Color" "255,120,75"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "100,35,0,255"
"Oxygen Tank Color" "100,35,0,255"
"Flame Color" "100,35,0,180"
"Rock Color" "100,35,0,255"
"Tire Color" "100,35,0,255"
"Propane Tank Color" "100,35,0,255"
}
"Enhancements"
{
"Extra Health" "1000"
"Throw Interval" "10.0"
}
"Car Ability"
{
"Human Ability" "1"
"Human Ammo" "1"
"Human Cooldown" "0"
"Ability Enabled" "1"
"Ability Message" "1"
"Car Chance" "15.0"
"Car Duration" "5"
"Car Options" "0"
"Car Radius" "-180.0,180.0"
}
"Throw Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "60"
"Ability Enabled" "1"
"Ability Message" "1"
"Throw Car Options" "0"
"Throw Chance" "33.3"
}
}
"Tank #4"
{
"General"
{
"Tank Name" "Gravity Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "25,25,25,255"
"Glow Enabled" "0"
"Glow Color" "25,25,25"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "200,200,200,255"
"Oxygen Tank Color" "200,200,200,255"
"Flame Color" "200,200,200,180"
"Rock Color" "200,200,200,255"
"Tire Color" "200,200,200,255"
"Propane Tank Color" "200,200,200,255"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Gravity Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "2"
"Ability Effect" "7"
"Ability Message" "5"
"Gravity Chance" "33.3"
"Gravity Duration" "5"
"Gravity Force" "-50.0"
"Gravity Hit" "1"
"Gravity Hit Mode" "0"
"Gravity Range" "150.0"
"Gravity Range Chance" "15.0"
"Gravity Value" "0.3"
}
}
"Tank #5"
{
"General"
{
"Tank Name" "Icy Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "0,155,255,200"
"Glow Enabled" "0"
"Glow Color" "0,155,255"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "170,240,255,200"
"Oxygen Tank Color" "170,240,255,200"
"Flame Color" "170,240,255,180"
"Rock Color" "170,240,255,200"
"Tire Color" "170,240,255,200"
"Propane Tank Color" "170,240,255,200"
}
"Particles"
{
"Body Effects" "8"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Ice Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "1"
"Ice Chance" "33.3"
"Ice Duration" "5.0"
"Ice Hit" "1"
"Ice Hit Mode" "0"
"Ice Range" "150.0"
"Ice Range Chance" "15.0"
}
}
"Tank #6"
{
"General"
{
"Tank Name" "Laser Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "0,110,190,255"
"Glow Enabled" "0"
"Glow Color" "85,60,125"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "85,60,125,255"
"Oxygen Tank Color" "85,60,125,255"
"Flame Color" "85,60,125,180"
"Rock Color" "85,60,125,255"
"Tire Color" "85,60,125,255"
"Propane Tank Color" "85,60,125,255"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Laser Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Message" "1"
"Laser Chance" "33.3"
"Laser Damage" "5.0"
"Laser Duration" "5"
"Laser Interval" "1.0"
"Laser Range" "150.0"
}
}
"Tank #7"
{
"General"
{
"Tank Name" "Meteor Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "120,20,10,255"
"Glow Enabled" "0"
"Glow Color" "120,20,10"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "200,200,200,255"
"Oxygen Tank Color" "200,200,200,255"
"Flame Color" "200,200,200,180"
"Rock Color" "200,200,200,255"
"Tire Color" "200,200,200,255"
"Propane Tank Color" "200,200,200,255"
}
"Particles"
{
"Body Effects" "16"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Immunities"
{
"Explosive Immunity" "1"
"Fire Immunity" "1"
}
"Meteor Ability"
{
"Human Ability" "1"
"Human Ammo" "1"
"Human Cooldown" "0"
"Ability Enabled" "1"
"Ability Message" "1"
"Meteor Chance" "15.0"
"Meteor Duration" "5"
"Meteor Mode" "0"
"Meteor Radius" "-180.0,180.0"
}
}
"Tank #8"
{
"General"
{
"Tank Name" "Tracker Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "150,50,0,255"
"Glow Enabled" "0"
"Glow Color" "150,50,0"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "0,100,0,255"
"Oxygen Tank Color" "0,100,0,255"
"Flame Color" "0,100,0,180"
"Rock Color" "0,100,0,255"
"Tire Color" "0,100,0,255"
"Propane Tank Color" "0,100,0,255"
}
"Enhancements"
{
"Extra Health" "1000"
"Throw Interval" "1.0"
}
"Track Ability"
{
"Human Ability" "1"
"Human Ammo" "3"
"Human Cooldown" "60"
"Ability Enabled" "1"
"Ability Message" "1"
"Track Chance" "50.0"
"Track Mode" "1"
"Track Speed" "500.0"
}
}
"Tank #9"
{
"General"
{
"Tank Name" "Armageddon Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Skin Color" "75,0,0,255"
"Glow Enabled" "0"
"Glow Color" "75,0,0"
}
"Human Support"
{
"Human Support" "1"
}
"Props"
{
"Props Attached" "0"
"Light Color" "35,35,35,255"
"Oxygen Tank Color" "35,35,35,255"
"Flame Color" "35,35,35,180"
"Rock Color" "35,35,35,255"
"Tire Color" "35,35,35,255"
"Propane Tank Color" "35,35,35,255"
}
"Enhancements"
{
"Extra Health" "1000"
}
"Immunities"
{
"Explosive Immunity" "1"
"Fire Immunity" "1"
}
"Gravity Ability"
{
"Ability Enabled" "2"
"Ability Message" "5"
"Gravity Force" "-50.0"
}
"Meteor Ability"
{
"Ability Enabled" "1"
"Ability Message" "1"
"Meteor Chance" "50.0"
"Meteor Damage" "10.0"
"Meteor Duration" "10"
"Meteor Mode" "1"
"Meteor Radius" "-180.0,180.0"
}
}
}

Last edited by Voevoda; 06-10-2020 at 12:48.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-10-2020 , 15:47   Re: [L4D & L4D2] Mutant Tanks (v8.70, 6-10-2020) [Human/AI Tanks Supported]
Reply With Quote #729

Hello Crasher, when starting the texts .8.70, I verified that Display Health doesn't work in any of the configs.

"Display Health" "11" (does not appear)

"Display Health Type" "1" or "Display Health Type" "2"
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-10-2020 , 16:22   Re: [L4D & L4D2] Mutant Tanks (v8.71, 6-10-2020) [Human/AI Tanks Supported]
Reply With Quote #730

Version 8.71 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
__________________

Last edited by Psyk0tik; 10-11-2020 at 19:27.
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