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Hull/Hitbox is wrong for knife?


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SkumTomteN
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Join Date: Oct 2013
Location: Asgard
Old 09-05-2022 , 13:39   Hull/Hitbox is wrong for knife?
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yo, whats up with this? Is it normal? I havent played CS for a long time.

Ive tried cz or cs without amxmodx, its the same for both. Only MetaMod installed.

The knife is hitting outside player hitbox.

Normal weapons works fine. Just knife. Thats why i suspect TraceHull problem.

Image:

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bigdaddy424
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Old 09-05-2022 , 17:30   Re: Hull/Hitbox is wrong for knife?
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Thats a hitbox issue. Amxmodx has nothing to do with that, but it can help fix it. You just need to install it to your (local) server
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Last edited by bigdaddy424; 09-05-2022 at 17:30. Reason: can
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SkumTomteN
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Old 09-06-2022 , 04:08   Re: Hull/Hitbox is wrong for knife?
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Quote:
Originally Posted by bigdaddy424 View Post
Thats a hitbox issue. Amxmodx has nothing to do with that, but it can help fix it. You just need to install it to your (local) server
I have a steamcmd server with ReHLDS normally.

How is it a hitbox issue if normal bullet traces works fine?

It seems to be a problem with tracehull for knife. I just wanna know if im the only one having this issue.

I tried vanilla CZ locally now and its the same.
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bigdaddy424
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Old 09-06-2022 , 19:57   Re: Hull/Hitbox is wrong for knife?
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https://github.com/Garey27/hitbox_fixer
check this
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SkumTomteN
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Old 09-08-2022 , 11:42   Re: Hull/Hitbox is wrong for knife?
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Quote:
Originally Posted by bigdaddy424 View Post
Tried it now, no change, module is running, still same issue. Bug only applies to knife.

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Natsheh
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Old 09-08-2022 , 16:43   Re: Hull/Hitbox is wrong for knife?
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That's how the engine operates when you attack with a knife a traceattack head hull is used, so it's pretty normal.

In my opinion the knife attack should be checked if player p model knife touches another entity or collide with it...
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Last edited by Natsheh; 09-08-2022 at 16:45.
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SkumTomteN
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Old 09-09-2022 , 13:48   Re: Hull/Hitbox is wrong for knife?
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Quote:
Originally Posted by Natsheh View Post
That's how the engine operates when you attack with a knife a traceattack head hull is used, so it's pretty normal.

In my opinion the knife attack should be checked if player p model knife touches another entity or collide with it...
Maybe i could code a fix for this.

a friend of mine tested the same thing and its normal behavior for knife lol.

i guess its supposed to "simulate" you swining the knife "across" the player. Blood is completely wrong tho.
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Last edited by SkumTomteN; 09-09-2022 at 13:49.
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