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Solved Events when player drop gun


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Depresie
Veteran Member
Join Date: Nov 2013
Old 03-24-2017 , 10:19   Re: Events when player drop gun
Reply With Quote #11

Quote:
Originally Posted by PRoSToTeM@ View Post
You already have falsing on drop in Forward_SetModel.
Code:
public Forward_SetModel( pEntity, const pModel[ ] ) 
{ 
    if( !pev_valid( pEntity ) )  
    { 
        return FMRES_IGNORED; 
    }     
     
    static szClassName [ 33 ] 
    pev( pEntity, pev_classname, szClassName, charsmax(szClassName) ); 
         
    if( !equal ( szClassName, "weaponbox" ) ) 
    { 
        return FMRES_IGNORED; 
    }     
     
    static pOwner , pModel 
    pModel = fm_find_ent_by_owner ( -1, WEAPON_BASE_NAME, pEntity ); 
    pOwner = pev ( pEntity, pev_owner ); 
     
    if ( g_pWeaponA [ pOwner ]  && pev_valid ( pModel ) ) 
    { 
        set_pev( pModel , pev_impulse , WEAP_KEY ); 
        engfunc( EngFunc_SetModel, pEntity, W_MODEL ); 
         
        g_pWeaponA [ pOwner ]   = false; 
        return FMRES_SUPERCEDE; 
    } 

    return FMRES_IGNORED; 
}
For the rest of the peeps who still didn't understand, it is already handled in the first code, take a look at the red line
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Last edited by Depresie; 03-24-2017 at 10:20.
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