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player invisibility


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jugule
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Join Date: Apr 2020
Old 06-12-2020 , 18:15   player invisibility
Reply With Quote #1

Hi, I'm trying to use a function to make a player invisible, this function worked, but now it suddenly doesn't work. How do you think I could make an invisible player?
The function at the moment is:
SetEntityRenderMode (client, RENDER_TRANSCOLOR);
SetEntityRenderColor (client, 255, 255, 255, 0);

I also tried sv_disable_immunity_alpha "1".

Last edited by jugule; 06-12-2020 at 18:17.
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Ilusion9
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Join Date: Jun 2018
Location: Romania
Old 06-13-2020 , 04:30   Re: player invisibility
Reply With Quote #2

PHP Code:
SetEntityRenderMode(clientRENDER_NONE); 
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jugule
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Join Date: Apr 2020
Old 06-13-2020 , 07:03   Re: player invisibility
Reply With Quote #3

Quote:
Originally Posted by Ilusion9 View Post
PHP Code:
SetEntityRenderMode(clientRENDER_NONE); 
not working
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Kellan123
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Join Date: Aug 2012
Old 06-13-2020 , 07:10   Re: player invisibility
Reply With Quote #4

sv_disable_immunity_alpha 1 (sm_cvar sv_disable_immunity_alpha) check if you test the code
PHP Code:
SetEntityRenderMode(clientRENDER_TRANSCOLOR);
SetEntityRenderColor(client2552552550); 
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jugule
Member
Join Date: Apr 2020
Old 06-13-2020 , 07:34   Re: player invisibility
Reply With Quote #5

Quote:
Originally Posted by Kellan123 View Post
sv_disable_immunity_alpha 1 (sm_cvar sv_disable_immunity_alpha) check if you test the code
PHP Code:
SetEntityRenderMode(clientRENDER_TRANSCOLOR);
SetEntityRenderColor(client2552552550); 
I also tried sv_disable_immunity_alpha 1.
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ImACow
AlliedModders Donor
Join Date: Feb 2015
Old 09-24-2020 , 06:37   Re: player invisibility
Reply With Quote #6

I think this is related to the new player models, unsure

I tried all the render modes and none of them work ( sv_disable_immunity_alpha = 1 )

PHP Code:
enum RenderMode
{
    
RENDER_NORMAL,              /**< src */
    
RENDER_TRANSCOLOR,          /**< c*a+dest*(1-a) */
    
RENDER_TRANSTEXTURE,        /**< src*a+dest*(1-a) */
    
RENDER_GLOW,                /**< src*a+dest -- No Z buffer checks -- Fixed size in screen space */
    
RENDER_TRANSALPHA,          /**< src*srca+dest*(1-srca) */
    
RENDER_TRANSADD,            /**< src*a+dest */
    
RENDER_ENVIRONMENTAL,       /**< not drawn, used for environmental effects */
    
RENDER_TRANSADDFRAMEBLEND,  /**< use a fractional frame value to blend between animation frames */
    
RENDER_TRANSALPHAADD,       /**< src + dest*(1-a) */
    
RENDER_WORLDGLOW,           /**< Same as kRenderGlow but not fixed size in screen space */
    
RENDER_NONE                 /**< Don't render. */
}; 
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andi67
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Join Date: Mar 2007
Location: Somewhere near you!!!
Old 09-25-2020 , 08:18   Re: player invisibility
Reply With Quote #7

Quote:
sv_disable_immunity_alpha "1"
add it to the commandline.....
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