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[L4D(2)] SuperVersus [1.5.4]


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Shao
Senior Member
Join Date: Jan 2015
Old 06-06-2020 , 22:51   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1291

Thank you for the feedback, I've looked throughout the .sp and managed to change quite a few things, hopefully it helps and improves the performance!

Took @Spirit_12 recommendations.
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SombiMan
Junior Member
Join Date: Jun 2020
Old 06-13-2020 , 06:17   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1292

Quote:
Originally Posted by Shao View Post
Alright! Here's what I think may be the final update of this plugin, given that I had the time to quickly test it and nothing seemed out of the ordinary, my buddies gave me the green light as well so!

There is a lot of customization added and fixes for all it's previous issues with CI, SI and the Tank, even in Versus! Should the plugin now update each time a new client connect or disconnect and will print it's intended stats in everyone's console.

It was also updated to work with Left4DHooks for the extra Co-Op SI which can be found here: https://forums.alliedmods.net/showthread.php?t=321696

Credits to my good friends coding skills for it found in the plugin description.

Edit: Re-Download the plugin if you haven't already, there was a mistake that kept doubling the tank HP, cvars were also added so that the horde can still be manipulated instead of hard coded.

Edit 2: Revised and showed consistent results.

Edit 3: Optimized with recommendations and fixed some more mistakes.

Edit 4: ... One last mistake, hopefully. SI Health would go up on a player join but not go back to lower values when a player left.
Does this overwrite my settings in common and special infected regulator?
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Shao
Senior Member
Join Date: Jan 2015
Old 06-16-2020 , 02:09   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1293

@SombiMan Most likely will, they're very alike.
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SombiMan
Junior Member
Join Date: Jun 2020
Old 06-16-2020 , 07:51   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1294

Thanks for answering! I've set the same settings in both configs just in case.
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SombiMan
Junior Member
Join Date: Jun 2020
Old 06-18-2020 , 01:04   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1295

Sorry to bother you again, but I can't seem to join the survivors after I spectated and watch the bots lose. I'm getting this errors in my logs:

Quote:
L 06/18/2020 - 12:59:23: Info (map "c2m5_concert") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 00618.log")
L 06/18/2020 - 12:59:23: [SM] Exception reported: Client index 0 is invalid
L 06/18/2020 - 12:59:23: [SM] Blaming: l4d_superversus.smx
L 06/18/2020 - 12:59:23: [SM] Call stack trace:
L 06/18/2020 - 12:59:23: [SM] [0] IsClientInGame
L 06/18/2020 - 12:59:23: [SM] [1] Line 886, /home/forums/content/files/2/5/7/2/0/9/181918.attach::Join_Survivor2
L 06/18/2020 - 12:59:23: [SM] [2] Line 876, /home/forums/content/files/2/5/7/2/0/9/181918.attach::Join_Survivor
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Shao
Senior Member
Join Date: Jan 2015
Old 07-06-2020 , 17:25   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1296

Quote:
Originally Posted by SombiMan View Post
Sorry to bother you again, but I can't seem to join the survivors after I spectated and watch the bots lose. I'm getting this errors in my logs:
This seems to be related to something else, I can't replicate the issue.

Small update also on the plugin, it will now adjust difficulty when survivor bots are disconnected in anyway. Sometimes there seem to be rogue bots that just don't want to go (Usually L4D1 Survivors) thus making the game harder for survivors unwillingly when there static minimum is 4.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 07-06-2020 , 20:50   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1297

Quote:
Originally Posted by SombiMan View Post
Sorry to bother you again, but I can't seem to join the survivors after I spectated and watch the bots lose. I'm getting this errors in my logs:
It seems like you are running listen server. That to me always causes index issues.
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HotDiggidyD0G
Junior Member
Join Date: Jun 2020
Old 07-30-2020 , 14:13   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1298

Is there a way to update this version of Superversus from Merudo for SM 1.10+? It still works somewhat to an extent but it keeps getting errors like this in the log:

07/31/2020 - 02:05:49: [SM] Exception reported: Client index 0 is invalid
L 07/31/2020 - 02:05:49: [SM] Blaming: l4d_superversus.smx
L 07/31/2020 - 02:05:49: [SM] Call stack trace:
L 07/31/2020 - 02:05:49: [SM] [0] IsClientInGame
L 07/31/2020 - 02:05:49: [SM] [1] Line 581, /home/forums/content/files/2/6/7/1/7/4/153553.attach::Cmd_spec_next

Merudo's SuperVersus: https://forums.alliedmods.net/showpo...postcount=1162
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 08-02-2020 , 02:57   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1299

Hi can you change spawning rate base ALIVE SURVIVOR ?
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Shao
Senior Member
Join Date: Jan 2015
Old 08-12-2020 , 07:16   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1300

Small update to fix some silly bugs involving extra bots, also added support for First Aid Kits on finales so there's enough for everyone.

Quote:
Originally Posted by hoanganh81097 View Post
Hi can you change spawning rate base ALIVE SURVIVOR ?
No promises, but I'll look into it.

Last edited by Shao; 08-12-2020 at 07:16.
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