Quote:
Originally Posted by albiaps
Hello guys, i have default mapchooser and it works normally, but i want to run the vote more early because for now it runs always when we are 15:13 and sometimes doesn't run u know, i want more early or in half when the first half is done, if u can do that ofc.
I have with rounds and not with timelimit.
Gamemode: Competitive
I just want the vote to show(run) more early, and always in the same time.
[Sorry for my bad english]
My mapchooser.cfg
Code:
// This file was auto-generated by SourceMod (v1.10.0.6544)
// ConVars for plugin "mapchooser.smx"
// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"
// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"
// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"
// Specifies if a 'Don't Change' option should be added to early votes
//
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"
// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"
// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "0"
// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "0"
// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "6"
// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"
// Hold runoff votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "0"
// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"
// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "3.0"
// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"
// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "2.0"
// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
|
Quote:
Originally Posted by albiaps
So be more understable please.
What cvars we need to have for that plugin works succesfully?
|
CSGO game use override config file, you just need create it.
You not edit game mode default config files, because next time you update server, config file reset back to default.
You have competitive mode. Create this override file.
...cfg/gamemode_competitive_server.cfg
In this file, add:
Code:
mp_match_end_restart 0
mp_match_end_changelevel 1
This make sure, when mapchooser vote have end, game actually change level and not reset match.
To keep mapchooser work, it need map changes.
This plugin trigger mapchooser vote when match is gonna end sooner than your mp_maxrounds.
(One team have lost too many rounds, they can't win match)
This happen in CSGO by default,
mp_match_can_clinch 1. You can disable this and play all rounds if you like.
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