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[L4D2] Score/Team Manager 1.3.0


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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 01-20-2010 , 06:12   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #241

Quote:
l4d2_team_order - who goes survivor first after a map change?
  • 0 - default behaviour (winning team goes survivor first)
Please can anyone confirm this to be working now?
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Fyx
Junior Member
Join Date: Jan 2010
Old 01-20-2010 , 08:49   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #242

I've seen a TF2 mod that allowed players to type "stt" in chat to initiate a team scramble vote... would this be possible with this mod as well? Or is there no way around using the console?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-20-2010 , 09:34   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #243

@lexantis

Are you kidding me? Team Order 0 was what i used all the time on my server and it worked flawless in that setting ever since version 1.0.7

@Fyx

its "!votescramble" in chat.
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biship
Member
Join Date: Dec 2009
Old 01-20-2010 , 10:14   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #244

Quote:
Originally Posted by AtomicStryker View Post
@lexantis

Are you kidding me? Team Order 0 was what i used all the time on my server and it worked flawless in that setting ever since version 1.0.7
I've only ever used team Order 0, and this mod screws up the scores every game. I'd too would love to know if its finally fixed, as I love all the team management features of this mod.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-20-2010 , 10:50   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #245

How would anyone know? Your servers show behaviour nobody else is experiencing. Why dont you TRY IT.
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biship
Member
Join Date: Dec 2009
Old 01-20-2010 , 11:26   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #246

Because I do not run known to be buggy software on any of my machines. The author has tried many attempts to fix scoring, and so far, all have failed.

I can no longer take the authors word for "its fixed", and merely ask for confirmation.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-20-2010 , 12:07   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #247

Quote:
Originally Posted by biship View Post
I can no longer take the authors word for 'its fixed', and merely ask for confirmation.
I see, you didnt get what i was trying to transmit. Let me try again.


Quote:
Originally Posted by AtomicStryker View Post
How would anyone know? Your servers show behaviour nobody else is experiencing.
Id like to point you back to http://forums.alliedmods.net/showpos...&postcount=110 aswell where i told you a not properly reset server is the cause for your problems. I can only assume you did NOTHING AT ALL to fix it, and .. unbelievable, the bugs persist
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biship
Member
Join Date: Dec 2009
Old 01-20-2010 , 13:10   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #248

Sigh, it falls on deaf ears. Got blinders on too?
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-20-2010 , 13:36   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #249

Quote:
Originally Posted by biship View Post
Because I do not run known to be buggy software on any of my machines. The author has tried many attempts to fix scoring, and so far, all have failed.

I can no longer take the authors word for "its fixed", and merely ask for confirmation.
He completely removed all scoring related aspects in the latest plugin drop he posted a few pages back. So how could it screw up scoring?
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-20-2010 , 13:48   Re: [L4D2] Score/Team Manager 1.1.6
Reply With Quote #250

Quote:
Originally Posted by biship View Post
Sigh, it falls on deaf ears. Got blinders on too?
Just test the latest one he posted man... if it bugs out then turn it off.

If it works then be thankful he continued to work on it and solve a problem.

Get over your entitled attitude and be thankful you don't have pay for this stuff!

Atomic has been highly active and responsive in regard to this plugin even if he can be a bit... uhm... brief... in his responses...
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