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Quake Sounds


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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 04-21-2009 , 18:25   Re: Quake Sounds
Reply With Quote #551

Quote:
Originally Posted by Faust_mateo View Post
Do you mean volume lowered or language used. I have my Q-Sounds volume set at .5 and it works very well.
Not the actual volume, but every time someone gets 1 or two kills in a row it says dominating or something like that...it spams the sounds too much basically and it probably needs to be recoded or something.
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kooch
Junior Member
Join Date: May 2008
Old 04-22-2009 , 15:24   Re: Quake Sounds
Reply With Quote #552

I am having an issue with Quakesounds on my server and would appreciate any help. I tried searching the forums and didn't find anything so please excuse this if it's been answered before.

Quakesounds work, but the issue is that when someone gets a single kill it always says doublekill or multikill in text and voice even though it was only a single kill. How do I correct this? Is it a configurable option in the plugin to determine the time limit between kills to qualify as multikill? Below is a list of installed plugins

Running: MM 1.71, ES 2.00.248, EST .418, SM 1.20.

17:17:23 [SM] Listing 29 plugins:
01 "Admin Help" (1.2.0) by AlliedModders LLC
02 "Menu Based Rules" (1.5.1) by XARiUS
03 "Reserved Slots" (1.2.0) by AlliedModders LLC
04 "Client Preferences" (1.2.0) by AlliedModders LLC
05 "Map Rate" (0.10) by Ryan "FLOOR_MASTER" Mannion
06 "Fun Commands" (1.2.0) by AlliedModders LLC
07 "Basic Votes" (1.2.0) by AlliedModders LLC
08 "PsychoStats rank`n`top" (0.3) by O!KAK
09 "Player Commands" (1.2.0) by AlliedModders LLC
10 "VBAC" (3.3) by MoggieX
11 "Admin Sounds" (1.0.1) by dalto
12 "Nextmap" (1.2.0) by AlliedModders LLC
13 "Admin Menu" (1.2.0) by AlliedModders LLC
14 "Admin File Reader" (1.2.0) by AlliedModders LLC
15 "Rock The Vote" (1.2.0) by AlliedModders LLC
16 "TeamSwitch" (1.3) by MistaGee
17 "Basic Info Triggers" (1.2.0) by AlliedModders LLC
18 "Advertisements" (0.5.5) by Tsunami
19 "Damage report" (1.1.10) by [30+]Gemeni
20 "Quake Sounds" (1. by dalto
21 "Basic Commands" (1.2.0) by AlliedModders LLC
22 "Sound Commands" (1.2.0) by AlliedModders LLC
23 "Anti-Flood" (1.2.0) by AlliedModders LLC
24 "Basic Comm Control" (1.2.0) by AlliedModders LLC
25 "MapChooser" (1.2.0) by AlliedModders LLC
26 "Team Bets" (1.4) by ferret
27 "SourceBans" (1.4.0) by InterWave Studios Development Team
28 "Weapon Restrictions" (3.0.2) by Liam
29 "Basic Chat" (1.2.0) by AlliedModders LLC
17:17:23 Rcon: "sm plugins list"

Thanks in advance.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 04-22-2009 , 17:27   Re: Quake Sounds
Reply With Quote #553

^ exactly.
When someone kills 1 guy and then kills another guy 2 seconds after that he gets a double kill? what the heck?
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FredJed223
Senior Member
Join Date: Feb 2008
Old 04-22-2009 , 18:23   Re: Quake Sounds
Reply With Quote #554

Quote:
Originally Posted by IcEWoLF View Post
^ exactly.
When someone kills 1 guy and then kills another guy 2 seconds after that he gets a double kill? what the heck?

Just adjust the settings in addons/sourcemod/configs/quakesoundlist.cfg
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kooch
Junior Member
Join Date: May 2008
Old 04-23-2009 , 09:40   Re: Quake Sounds
Reply With Quote #555

Quote:
Originally Posted by FredJed223 View Post
Just adjust the settings in addons/sourcemod/configs/quakesoundlist.cfg
Adjust the settings how? What should I be looking for / changing?
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smithxxl
Member
Join Date: Jan 2008
Location: Indianapolis, IN
Old 04-24-2009 , 21:45   Re: Quake Sounds
Reply With Quote #556

There is a small bug with it not saving the text prefs....

If you find this on line 401:
Code:
KvJumpToKey(kvQUS, steamId);
And Put this below it:
Code:
KvSetNum(kvQUS, "text preference", textPreference[param1]);
That fixes the problem and attached the source too. It could use a re-write using SM's ClientPrefs stuff. Great plugin and keep up the good work.
Attached Files
File Type: sp Get Plugin or Get Source (quakesounds.sp - 411 views - 22.8 KB)
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 04-27-2009 , 02:25   Re: Quake Sounds
Reply With Quote #557

Quote:
Originally Posted by smithxxl View Post
There is a small bug with it not saving the text prefs....

If you find this on line 401:
Code:
KvJumpToKey(kvQUS, steamId);
And Put this below it:
Code:
KvSetNum(kvQUS, "text preference", textPreference[param1]);
That fixes the problem and attached the source too. It could use a re-write using SM's ClientPrefs stuff. Great plugin and keep up the good work.
Even after that, people still get the sound after 1 or 2 or 3 kills.
Basically kill 1 they get nothing, on the second kill they get double kill WTF? and then on the third kill they get triple kill?
This needs to be fixed >.!
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smithxxl
Member
Join Date: Jan 2008
Location: Indianapolis, IN
Old 04-27-2009 , 08:13   Re: Quake Sounds
Reply With Quote #558

Quote:
Originally Posted by IcEWoLF View Post
Even after that, people still get the sound after 1 or 2 or 3 kills.
Basically kill 1 they get nothing, on the second kill they get double kill WTF? and then on the third kill they get triple kill?
This needs to be fixed >.!
Are you sure they are typing in !quake to change those settings correctly. That would be option 4 i believe to disable it. If you chose option 4, then look in the cstrike/addons/sourcemod/data/quakeusersettings.txt and search for your STEAM and copy+paste here.
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Grrrrrrrrrrrrrrrrrrr
Senior Member
Join Date: Oct 2007
Old 05-03-2009 , 14:30   Re: Quake Sounds
Reply With Quote #559

I revamped and fixed this plugin.
http://forums.alliedmods.net/showthread.php?t=91385
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 05-06-2009 , 16:24   Re: Quake Sounds
Reply With Quote #560

Quote:
Originally Posted by Grrrrrrrrrrrrrrrrrrr View Post
I revamped and fixed this plugin.
http://forums.alliedmods.net/showthread.php?t=91385
Does that fix the issue that I was speaking about above?
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