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FlaminSarge
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Join Date: Jul 2010
Old 05-23-2012 , 23:43   Re: [TF2] VS Saxton Hale Mode
#3011

lionheart: If you could, add https://forums.alliedmods.net/showpo...postcount=2749, but keep B3 up as well and keep a note near b4 that the map is very very large in terms of filesize (though it has a lot of fixes too). That way people can choose to either run b3 or b4.

Interesting bug with vsh_west_fix, the windows on one of the buildings that form the 'walls' of the map have no clipping, so a well-placed rocket, sticky, or flare jump can make the player fall off the map. I'm working on a temporary fix using Stripper:Source, but ideally having it fixed in the map would be best.
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Last edited by FlaminSarge; 05-23-2012 at 23:50.
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ozgaming
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Join Date: Aug 2011
Old 05-27-2012 , 06:26   Re: [TF2] VS Saxton Hale Mode
#3012

where can I enable critz for when the bushwaka is equipped please? What line?
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FlaminSarge
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Old 05-27-2012 , 13:44   Re: [TF2] VS Saxton Hale Mode
#3013

I don't recall ever turning off crits on the bushwacka...
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MasterOfTheXP
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Old 05-27-2012 , 14:22   Re: [TF2] VS Saxton Hale Mode
#3014

Quote:
Originally Posted by ozgaming View Post
where can I enable critz for when the bushwaka is equipped please? What line?
PHP Code:
if (meleeindex == 232addthecrit false
Quote:
Originally Posted by FlaminSarge View Post
I don't recall ever turning off crits on the bushwacka...
PHP Code:
DrawPanelText(panel"4) Bushwacka changes:");
DrawPanelText(panel"-- Hit a wall to climb it");
DrawPanelText(panel"-- Slower fire rate");
DrawPanelText(panel"-- Disables crits on rifles (not Huntsman)");
DrawPanelText(panel"-- Effect does not occur during HHH round"); 
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napalm00
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Location: Italy, sadly
Old 05-27-2012 , 17:38   Re: [TF2] VS Saxton Hale Mode
#3015

Quote:
Originally Posted by MasterOfTheXP View Post
PHP Code:
DrawPanelText(panel"4) Bushwacka changes:");
DrawPanelText(panel"-- Hit a wall to climb it");
DrawPanelText(panel"-- Slower fire rate");
DrawPanelText(panel"-- Disables crits on rifles (not Huntsman)");
DrawPanelText(panel"-- Effect does not occur during HHH round"); 
Non-sense much? FlaminSarge never disabled crits on the Buschwacka.
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MasterOfTheXP
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Old 05-27-2012 , 17:43   Re: [TF2] VS Saxton Hale Mode
#3016

Wat? I've seen it in action on the Intox VSH server. Players wondered why their rifles weren't getting crits, and a look at their loadout revealed they had the Bushwacka equipped.

Just in case I have an outdated version or something, the Bushwacka crit disable is on line 3012 and those patch notes are on 4861, both in 1.39beta.
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napalm00
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Old 05-27-2012 , 17:48   Re: [TF2] VS Saxton Hale Mode
#3017

Re-read what Flamin said. "on the Buschwacka", not "on the rifles when the Bushwacka is equipped". "ozgaming" did not specify which crits (the bushwacka ones or the sniper rifles ones?) and so Flamin thought he meant the Bushwacka, the weapon itself, had no crits, which would make it weird since the climb function is called on CalcIsAttackCritical, a condition that is always met for melee weapons in VSH.
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MasterOfTheXP
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Old 05-27-2012 , 17:56   Re: [TF2] VS Saxton Hale Mode
#3018

Ah, alright, my bad.
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ozgaming
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Old 05-28-2012 , 03:34   Re: [TF2] VS Saxton Hale Mode
#3019

sorry, didn't supply enough information. Critz on the sniper rifle indeed. Thanks for the help
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FlaminSarge
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Old 05-28-2012 , 04:24   Re: [TF2] VS Saxton Hale Mode
#3020

Be warned, next update removes sniper crits anyways, adds something else. It helps balance the ridiculous knockback that sniper rifle crits seem to deal. Damage output remains about the same.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 05-28-2012 at 04:25.
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