The server would crash randomly precisely when a new map is loaded on map change (it doesn't matter which map).
On client computers, it stops at on the "map loading..." screen where the bar hasn't filled yet.
CS:GO, Windows 2012 R2 Server.
Here's the stack trace:
Code:
Function
0 0xfd40100
1 engine.dll + 0x16302b
2 engine.dll + 0x160e99
3 engine.dll + 0x1c6c31
4 server.dll + 0x1bea78
5 server.dll + 0x1bedf2
6 server.dll + 0x3462ac
7 server.dll + 0x50284a
8 server.dll + 0x3766fc
9 server.dll + 0x288477
10 server.dll + 0x288aa4
11 server.dll + 0x2560f5
12 metamod.2.csgo.dll + 0x6a23
13 engine.dll + 0x1c5d2f
14 engine.dll + 0x2364c8
15 engine.dll + 0x24571b
16 engine.dll + 0x29764d
17 engine.dll + 0x296b71
18 engine.dll + 0x296376
19 dedicated.dll + 0x81aa
20 dedicated.dll + 0x30bb8
21 dedicated.dll + 0x84cc
22 dedicated.dll + 0x8d67
23 srcds.exe + 0x11ad
24 srcds.exe + 0x25bd
25 kernel32.dll!BaseThreadInitThunk + 0xe
26 ntdll.dll!__RtlUserThreadStart + 0x24
27 ntdll.dll!_RtlUserThreadStart + 0x1b
Someone told me that they can try to read it, so I was wondering if anyone could help me with this.
If not, then is there any way I can read this?
I've heard the symbols for Windows are not available, but there must be a way to find where exactly the server is crashing at.
This has been driving me nuts for months and I thought this was due to bad maps, but apparently not.
I would really appreciate it if someone could help me through this.