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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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Whai
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Join Date: Jul 2018
Old 10-10-2018 , 11:52   Re: [TF2] Roll The Dice Revamped (v2.1.0, 07-10-2018)
Reply With Quote #181

RTD AdminMenu
it's like the RTD panel but for this plugin


Changelog :
Spoiler
Attached Files
File Type: zip RTD-Custom-Admin-Menu_v1.1.zip (4.1 KB, 117 views)
File Type: zip RTD-Custom-Admin-Menu_v1.2.zip (4.4 KB, 92 views)
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Last edited by Whai; 03-06-2019 at 06:36.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-10-2018 , 13:10   Re: [TF2] Roll The Dice Revamped (v2.1.0, 07-10-2018)
Reply With Quote #182

Quote:
Originally Posted by Phil25 View Post
You’re supposed to be able to respawn as long as the perk is active. But not to turn invisible afterwards.

This might be due to the fact that the perk is trying to restore the alpha value of of the character it read before it was applied. Are you sure you are actually visible before the effect?

What do I have to do to reproduce it? Anything in the logs?
Nothing in the logs but here's the details:

64 | Mercs Die Twice | New effect, Allows player to call MEDIC! to respawn in place if killed by an enemy. Suicides cannot be respawned from. Potential Bug: you are able to respawn in place more than one time per roll. BUG: If the rolling player decides to not respawn, and is continually killed by a dps class (You still have 1 health, but you ragdoll under this effect, allowing for more damage/kills). Rolling player will be completely invisible, weapons and all, upon calling Medic. This invisibility lasts until the roller is killed after the roll expires, and instead only the player model is still invisible, cosmetics and weapons reapear on normal respawn. This model-only invisibility persists through class change, death, team change (Including Spectator), and can only be fixed by reconnecting to the server via "retry" or manual reconnection.


(I had a fellow staff member from my community test out all 65 perks and make a list of any bugs he encountered. I can PM you the entire list once we're done doing more tests.)
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Phil25
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Join Date: Feb 2015
Old 10-11-2018 , 03:50   Re: [TF2] Roll The Dice Revamped (v2.1.0, 07-10-2018)
Reply With Quote #183

Quote:
Originally Posted by Crasher_3637 View Post
Nothing in the logs but here's the details:

64 | Mercs Die Twice | New effect, Allows player to call MEDIC! to respawn in place if killed by an enemy. Suicides cannot be respawned from. Potential Bug: you are able to respawn in place more than one time per roll. BUG: If the rolling player decides to not respawn, and is continually killed by a dps class (You still have 1 health, but you ragdoll under this effect, allowing for more damage/kills). Rolling player will be completely invisible, weapons and all, upon calling Medic. This invisibility lasts until the roller is killed after the roll expires, and instead only the player model is still invisible, cosmetics and weapons reapear on normal respawn. This model-only invisibility persists through class change, death, team change (Including Spectator), and can only be fixed by reconnecting to the server via "retry" or manual reconnection.


(I had a fellow staff member from my community test out all 65 perks and make a list of any bugs he encountered. I can PM you the entire list once we're done doing more tests.)
Thanks, I will definitely check it out.

I want to mention to anybody interested that you can disable this perk using the sm_rtd2_disabled ConVar by writing sm_rtd2_disabled "mercsdietwice".

In the meantime, could you write an issue about this? I'm gonna do it myself later if one doesn't exist. It'll help me manage this bug.

Quote:
Originally Posted by Whai View Post
I need suggestions of reasons for "sm_removertd"
You can use the in-plugin removal reasons.

Not sure what more to include but I personally have a plugin which disables RTD with the message: "Entering RTD free zone".

Last edited by Phil25; 10-11-2018 at 03:53.
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Psyk0tik
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Old 10-11-2018 , 13:18   Re: [TF2] Roll The Dice Revamped (v2.1.0, 07-10-2018)
Reply With Quote #184

Okay I just wrote an issue.
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Whai
Senior Member
Join Date: Jul 2018
Old 10-11-2018 , 13:25   Re: [TF2] Roll The Dice Revamped (v2.1.0, 07-10-2018)
Reply With Quote #185

Quote:
Originally Posted by Phil25 View Post
You can use the in-plugin removal reasons.

Not sure what more to include but I personally have a plugin which disables RTD with the message: "Entering RTD free zone".
I meant reasons like "noclip abuse"
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 10-19-2018 , 20:46   Re: [TF2] Roll The Dice Revamped (v2.2.0, 20-10-2018)
Reply With Quote #186

Spooky version 2.2.0 released

[ Download ZIP ] [ Changelog ]
  • Optimized Homing Projectiles more.
  • Added "halloween" tag to some perks.
  • Code restructuring.
  • 6 new Halloween perks added:
    • Hell's Reach — Get damaged from Hell itself.
    • Cursed Projectiles — Projectiles turn against you.
    • Vampire — Deal damage to survive.
    • Bat Swarm — Surround yourself with deadly bats.
    • Pumpkin Trail — Direct a pumpkin attack at foes.
    • A Call Beyond — Unleash Hell from the nightmares.
  • Translations changed: Run sm_reload_translations to refresh them.

Rant:

Read me if updating from before version 2.0.0
For bug reports and feature requests, use GitHub's Issue Tracker.
For general discussion or questions, ask away here!


I hope Fromsoftware won't sue me for shamelessly copying their content.

Cheers and happy Halloween!

Last edited by Phil25; 10-19-2018 at 20:47.
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Phaiz
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Join Date: Feb 2014
Location: USA
Old 10-22-2018 , 10:23   Re: [TF2] Roll The Dice Revamped (v2.2.0, 20-10-2018)
Reply With Quote #187

[SM] Plugin rtd.smx failed to load: Native "ArrayList.BlockSize.get" was not found.

Getting this error with the latest version.
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Phil25
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Old 10-22-2018 , 10:26   Re: [TF2] Roll The Dice Revamped (v2.2.0, 20-10-2018)
Reply With Quote #188

Quote:
Originally Posted by Phaiz View Post
[SM] Plugin rtd.smx failed to load: Native "ArrayList.BlockSize.get" was not found.

Getting this error with the latest version.
You need SourceMod 1.9
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Phaiz
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Join Date: Feb 2014
Location: USA
Old 10-22-2018 , 10:29   Re: [TF2] Roll The Dice Revamped (v2.2.0, 20-10-2018)
Reply With Quote #189

Quote:
Originally Posted by Phil25 View Post
You need SourceMod 1.9
Yeah just noticed that. Thanks
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PC Gamer
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Old 10-22-2018 , 17:56   Re: [TF2] Roll The Dice Revamped (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #190

Tested version 2.2.0 and it is working great. Thanks!
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