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Jumpoff Trainer


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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-31-2010 , 21:07   Re: Jumpoff Trainer
Reply With Quote #11

Now it's clear
I should have misread your description.

Would be really usefull if player could see if he is experiencing edge friction.
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Last edited by ConnorMcLeod; 10-31-2010 at 21:11.
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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 11-01-2010 , 16:26   Re: Jumpoff Trainer
Reply With Quote #12

Quote:
Originally Posted by JocAnis View Post
nice job, borjomi.
but can u add this, to show jumpof of the floor when falling (g. translator used..)
if u dont understand ,see the pic :
http://img177.**************/f/joff.png/
vertical jumpoff?))) so... jumpoff will still be 0 when you finish falling.. so where it can be used?

Last edited by borjomi; 11-01-2010 at 16:32.
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JocAnis
Veteran Member
Join Date: Jun 2010
Old 11-02-2010 , 08:12   Re: Jumpoff Trainer
Reply With Quote #13

Quote:
Originally Posted by borjomi View Post
vertical jumpoff?))) so... jumpoff will still be 0 when you finish falling.. so where it can be used?
little help for jb(s) ?
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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 11-02-2010 , 09:12   Re: Jumpoff Trainer
Reply With Quote #14

Quote:
Originally Posted by JocAnis View Post
little help for jb(s) ?
use jb trainer))
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-05-2011 , 13:24   Re: Jumpoff Trainer
Reply With Quote #15

Code is acceptable.

You may consider the use of static in prethink() and the use of bitsum for all your boolean arrays. (there is a tuto)

Anyway, approved.
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