Raised This Month: $ Target: $400
 0% 

[TF2] The Amplifier


Post New Thread Reply   
 
Thread Tools Display Modes
brodie7838
New Member
Join Date: Feb 2012
Old 02-21-2012 , 21:24   Re: [TF2] The Amplifier
Reply With Quote #211

I'm getting the same "ERROR" model that several people mentioned at the start of this thread. If I missed the solution, sorry in advance.

So, with pure 1, the above happens. The visual model itself is "ERROR", but the full functionality of the Amplifier appears to be working correctly.

With pure 0, everything behaves just fine and the Amplifier's model is shown for both teams without issue.

Before you say "you didnt add it to the whitelist, I did. From the bottom of my pure_server_whitelist:
Code:
	
	//
	// (Uncomment and edit these for mods).
	// Allow mod resources to come from disk.
	//
	// materials\mymod\...		allow_from_disk+check_crc
	materials\models\buildables\amplifier_test\...		allow_from_disk+check_crc
	models\buildables\amplifier_test\...		allow_from_disk+check_crc
}
I've also tried applying only "allow_from_disk" attributes with no changes. This is the only change I've made to pure_server_whitelist.txt; everything else is 100% stock.

I am running version 1.4.1 of SM, 1.8.7 of MM, and Amplifier_2.4.zip.

Any suggestions?
brodie7838 is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 03-16-2012 , 20:33   Re: [TF2] The Amplifier
Reply With Quote #212

well it should run ok does on my server. i use snapshot version of source and meta try them if your not.
RavensBro is offline
Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 04-17-2012 , 20:33   Re: [TF2] The Amplifier
Reply With Quote #213

It seems that this mornings Steam Update has broken a few Plugins. The Amplifier being one of them. It was working fine before the Update, but is now not functioning.

I went in to test it out and it seemed to build OK, but was not doing anything? I then went to repair it after it had become damaged and it turned into a dispenser before my eyes? Weird.

Any chance of a fix for this?

Edit: I went and restarted the server to see if that made any difference, but unfortunately not. I rebuilt the Amplifier again and noticed that it had the Blue particle effect, but then nothing? I again went to add some metal to it and again watched it turn into a dispenser in front of my eyes. Only it was not performing as a dispenser? It was not doing anything? I have checked the convars and all are as they should be. So I am assuming that Steam did indeed break this Plugin!

Best Regards
Aggamemnon.

Last edited by Aggamemnon; 04-17-2012 at 22:01. Reason: New Information.
Aggamemnon is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-18-2012 , 03:34   Re: [TF2] The Amplifier
Reply With Quote #214

Quote:
Originally Posted by Aggamemnon View Post
It seems that this mornings Steam Update has broken a few Plugins. The Amplifier being one of them. It was working fine before the Update, but is now not functioning.

I went in to test it out and it seemed to build OK, but was not doing anything? I then went to repair it after it had become damaged and it turned into a dispenser before my eyes? Weird.

Any chance of a fix for this?

Edit: I went and restarted the server to see if that made any difference, but unfortunately not. I rebuilt the Amplifier again and noticed that it had the Blue particle effect, but then nothing? I again went to add some metal to it and again watched it turn into a dispenser in front of my eyes. Only it was not performing as a dispenser? It was not doing anything? I have checked the convars and all are as they should be. So I am assuming that Steam did indeed break this Plugin!

Best Regards
Aggamemnon.
works for me fine. I've just tested it with bots
__________________
AeroAcrobat is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 04-18-2012 , 06:26   Re: [TF2] The Amplifier
Reply With Quote #215

Quote:
Originally Posted by 11530 View Post
Valve. Gamedata. Everywhere.

There were no survivors.
Eggman is offline
Static2601
Senior Member
Join Date: Jun 2010
Old 04-21-2012 , 20:58   Re: [TF2] The Amplifier
Reply With Quote #216

I've just started using the Amplifier and it works nicely but I've noticed that when my map changed maps, it couldn't come back up until I removed the plugin. I did some testing and the plugin works when the server is up but will prevent my server from starting or changing maps, it will hang. I am running the sourcemod 1.4.3 build 3475 and heres my plugins list:
Code:
[SM] Listing 46 plugins:
           01 "Admin File Reader" (1.4.3-dev) by AlliedModders LLC
           02 "Admin Help" (1.4.3-dev) by AlliedModders LLC
           03 "Admin Menu" (1.4.3-dev) by AlliedModders LLC
           04 "Advanced Weaponiser 2" (2.0.8) by Mecha the Slag (Jonas Kaerlev)
           05 "Advanced admin commands" (0.16) by 3sigma
           06 "Advertisements" (0.5.5) by Tsunami
           07 "AFK Manager" (3.4.3) by Rothgar
           08 "Anti-Flood" (1.4.3-dev) by AlliedModders LLC
           09 "MOTD Backpack Enhanced" (1.0.5) by Bottiger, Munra
           10 "Basic Ban Commands" (1.4.3-dev) by AlliedModders LLC
           11 "Basic Chat" (1.4.3-dev) by AlliedModders LLC
           12 "Basic Comm Control" (1.4.3-dev) by AlliedModders LLC
           13 "Basic Commands" (1.4.3-dev) by AlliedModders LLC
           14 "Basic Info Triggers" (1.4.3-dev) by AlliedModders LLC
           15 "Basic Votes" (1.4.3-dev) by AlliedModders LLC
           16 "[TF2] Be the Horsemann" (1.1) by FlaminSarge
           17 "Client Preferences" (1.4.3-dev) by AlliedModders LLC
           18 "ExtendedComm" (3.0.5) by Twisted|Panda
           19 "Fun Commands" (1.4.2) by AlliedModders LLC
           20 "Fun Commands X" (1.9) by Spazman0 and Arg!
           21 "Fun Votes" (1.4.3-dev) by AlliedModders LLC
           22 "[TF2] Heavy Sprint" (1.1) by noodleboy347
           23 "Jetpack" (2.3) by Knagg0
           24 "Nextmap" (1.4.3-dev) by AlliedModders LLC
           25 "Player Commands" (1.4.3-dev) by AlliedModders LLC
           26 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
           27 "Soldier's Rage" (1.0) by Static2601
           28 "Remote Control Sentries" (5.0) by twistedeuphoria,CnB|Omega,Tsunami,-=|JFH|=-Naris
           29 "Reserved Slots" (1.4.3-dev) by AlliedModders LLC
           30 "[TF2] Roll The Dice" (0.3.8.2) by linux_lover
           31 "[TF2] Olde Sandvich" (2.3.3) by DarthNinja
           32 "Set FriendlyFire" (1.2.0) by databomb
           33 "SourceMod Anti-Cheat" (0.7.7.1) by GoD-Tony, psychonic
           34 "SMAC Aimbot Detector" (0.7.7.1) by GoD-Tony
           35 "Evil Admin - Rocket" (1.0.110) by <eVa>Dog
           36 "Sound Commands" (1.4.3-dev) by AlliedModders LLC
           37 "Spawner" (1) by ColdAssass1n
           38 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th
           39 "SQL Admin Manager" (1.3.9-dev) by AlliedModders LLC
           40 "WeaponStripper" (1.0) by Static2601
           41 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
           42 "TF Force Holidays" (1.4) by Powerlord
           43 "[ANY] Thirdperson" (1.1.1) by Dr. McKay
           44 "Vote Mute/Vote Silence" (1.0.105) by <eVa>Dog/AlliedModders LLC
           45 "Web Shortcuts" (1.0.1) by James "sslice" Gray
           46 "[Any] Who's Free?" (2.0.0) by DarthNinja
Static2601 is offline
Dugger
Member
Join Date: Jul 2010
Old 04-29-2012 , 11:37   Re: [TF2] The Amplifier
Reply With Quote #217

I installed the plugin with the most recent official builds of sm and metamod but when someone chooses engie and the round starts no menu pops up asking if they want to build the amp. How can i fix this? or is it a bug?
Dugger is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-03-2012 , 05:41   Re: [TF2] The Amplifier
Reply With Quote #218

make sure you have it enable in one of the cfg. like sourcemod

amplifier_enable 1
RavensBro is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-03-2012 , 09:18   Re: [TF2] The Amplifier
Reply With Quote #219

It'd be nice if this plugin either set the building's max level to 1 or set its level to 3, so that it doesn't just suck down metal if you hit it when it's not damaged.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 05-03-2012 at 09:18.
Powerlord is offline
jacek2144
Senior Member
Join Date: Jun 2011
Old 05-20-2012 , 05:48   Re: [TF2] The Amplifier
Reply With Quote #220

When i try to compile i get this error :

Amplifier.sp
C:\srcds\orangebox\tf\addons\sourcemod\script ing\include\raytrace.inc<13> : fatal error 120: cannot read from file: "entity_flags"

How i can fix this error?
jacek2144 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode