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[CS:GO] Bot Quota Fix


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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 02-21-2021 , 01:13   Re: [CS:GO] Bot Quota Fix
Reply With Quote #11

Quote:
Originally Posted by Ilusion9 View Post
Yes, "round" type should do the trick.
This plugin bugs with duels plugin (a variant of arena plugin). Like the bot spawns ultra fast but gets removed or something. Like I just see the bot switching spawns super fast in the lobby.
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vijayar
Senior Member
Join Date: Sep 2020
Old 02-21-2021 , 01:21   Re: [CS:GO] Bot Quota Fix
Reply With Quote #12

Check the attached image. Tried this plugin in Multi 1v1, The top score card shows a bot has been added (Bot is T, I was CT) but in game there is no bot anywhere. Also the M1v1 message says you have no opponent.

Not sure if this understanding is right, I was expecting a Bot to play in M1v1 if I am the lone player.

cvars I have set

PHP Code:
sm cvars 06
[SMListing 2 convars for: Bot Quota Fix
  
[Name]                           [Value]
  
sm_bots_mode                     arena
  sm_bots_num                      1 
I tried this plugin in DM server, works as described when joining and leaving as player, however when I select/switch to spectate mode there is no bot or bot view or selection of bots; the view stays fixed in a static position and there is no action around, like the bots have somehow been removed from the game in spectate mode
Attached Images
File Type: jpg Capture.JPG (49.7 KB, 61 views)

Last edited by vijayar; 02-21-2021 at 02:27.
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Ejziponken
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Join Date: Apr 2008
Old 02-21-2021 , 01:38   Re: [CS:GO] Bot Quota Fix
Reply With Quote #13

Quote:
Originally Posted by Ilusion9 View Post
Yes, "round" type should do the trick.
Hm, Like i would still want the bots to leave if players joins the server. Like I wanna use bots as fillers when only 1-2 players joins, until more players joins. Would that be possible with round mode? (if so, how?)
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Ilusion9
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Join Date: Jun 2018
Location: Romania
Old 02-21-2021 , 05:11   Re: [CS:GO] Bot Quota Fix
Reply With Quote #14

Quote:
Originally Posted by Ejziponken View Post
Hm, Like i would still want the bots to leave if players joins the server. Like I wanna use bots as fillers when only 1-2 players joins, until more players joins. Would that be possible with round mode? (if so, how?)
retakes are based on rounds, so they will leave on round start if more players joins the server. but you can use "fill" mode, bots will leave exactly when players joins.
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Ejziponken
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Join Date: Apr 2008
Old 02-21-2021 , 06:17   Re: [CS:GO] Bot Quota Fix
Reply With Quote #15

Quote:
Originally Posted by Ilusion9 View Post
retakes are based on rounds, so they will leave on round start if more players joins the server. but you can use "fill" mode, bots will leave exactly when players joins.
hm the bots ends up in spectate instead of joining a team on retakes. So the whole server goes into somekind of respawn-loop.

Quote:
L 02/21/2021 - 12:18:10: Starting Freeze period
L 02/21/2021 - 12:18:10: "krEJZi<3><STEAM_1:0:********><TERRORIST> " triggered "Got_The_Bomb"
L 02/21/2021 - 12:18:10: "krEJZi<3><STEAM_1:0:********><>" located on "Got_The_Bomb" (position "-14 -1449 1659")
L 02/21/2021 - 12:18:10: "krEJZi<3><STEAM_1:0:********><TERRORIST> " triggered "Dropped_The_Bomb"
L 02/21/2021 - 12:18:10: "Scott<454><BOT><Spectator>" disconnected (reason "Kicked by Console")
L 02/21/2021 - 12:18:10: Team "TERRORIST" triggered "SFUI_Notice_Terrorists_Win" (CT "1") (T "0")
L 02/21/2021 - 12:18:10: Team "CT" scored "1" with "0" players
L 02/21/2021 - 12:18:10: Team "TERRORIST" scored "0" with "1" players
L 02/21/2021 - 12:18:10: World triggered "Round_End"
L 02/21/2021 - 12:18:10: "Scott<454><BOT>" switched from team <Spectator> to <Unassigned>
L 02/21/2021 - 12:18:10: "Alfred<455><BOT><Spectator>" disconnected (reason "Kicked by Console")
L 02/21/2021 - 12:18:10: "Alfred<455><BOT>" switched from team <Spectator> to <Unassigned>
L 02/21/2021 - 12:18:10: "Calvin<456><BOT><Spectator>" disconnected (reason "Kicked by Console")
L 02/21/2021 - 12:18:10: "Calvin<456><BOT>" switched from team <Spectator> to <Unassigned>
L 02/21/2021 - 12:18:10: "Greg<457><BOT><>" connected, address ""
L 02/21/2021 - 12:18:10: "Greg<457><BOT>" switched from team <Unassigned> to <CT>
L 02/21/2021 - 12:18:10: "Greg<457><BOT>" switched from team <CT> to <Spectator>
L 02/21/2021 - 12:18:10: "Greg<457><BOT><>" entered the game
L 02/21/2021 - 12:18:10: "Bill<458><BOT><>" connected, address ""
L 02/21/2021 - 12:18:10: "Bill<458><BOT>" switched from team <Unassigned> to <CT>
L 02/21/2021 - 12:18:10: "Bill<458><BOT>" switched from team <CT> to <Spectator>
L 02/21/2021 - 12:18:10: "Bill<458><BOT><>" entered the game
L 02/21/2021 - 12:18:10: "Perry<459><BOT><>" connected, address ""
L 02/21/2021 - 12:18:10: "Perry<459><BOT>" switched from team <Unassigned> to <CT>
L 02/21/2021 - 12:18:10: "Perry<459><BOT>" switched from team <CT> to <Spectator>
L 02/21/2021 - 12:18:10: "Perry<459><BOT><>" entered the game
L 02/21/2021 - 12:18:10: Starting Freeze period

Last edited by Ejziponken; 02-21-2021 at 06:24.
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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 04-13-2021 , 02:59   Re: [CS:GO] Bot Quota Fix
Reply With Quote #16

Quote:
Originally Posted by vijayar View Post
Check the attached image. Tried this plugin in Multi 1v1, The top score card shows a bot has been added (Bot is T, I was CT) but in game there is no bot anywhere. Also the M1v1 message says you have no opponent.
Quote:
Originally Posted by Ejziponken View Post
hm the bots ends up in spectate instead of joining a team on retakes. So the whole server goes into somekind of respawn-loop.
The plugin just keeps the correct number of bots in the game. Multi1v1 and Retakes mods should handle the bots when they join the game.
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vijayar
Senior Member
Join Date: Sep 2020
Old 04-14-2021 , 14:05   Re: [CS:GO] Bot Quota Fix
Reply With Quote #17

Quote:
Originally Posted by Ilusion9 View Post
The plugin just keeps the correct number of bots in the game. Multi1v1 and Retakes mods should handle the bots when they join the game.
I guess both plugins you mentioned don't support bots or has not been made to work optimally with bots. Anyways using your plugin for DMs wherein it works as expected. Thanks again
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