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Tonights GMOD update causing errors


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NaRyan
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Join Date: Jan 2010
Location: United Kingdom
Old 04-24-2012 , 18:27   Tonights GMOD update causing errors
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The update for Garry's MOD that was released today is causing an error with SDKTOOLS.

Quote:
[SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes.
Can still join server ok.
I just have no idea what effect SDKTOOLS really has on sourcemod (but it sounds important...)
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Powerlord
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Join Date: Jun 2008
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Old 04-24-2012 , 19:36   Re: Tonights GMOD update causing errors
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SDKTools is important, as it houses all of SourceMod's sound and entity input/output handling.

Anyway, it sounds like Garry's Mod just got pushed the new OrangeBox engine that TF2 got last week.
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NaRyan
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Location: United Kingdom
Old 04-25-2012 , 12:18   Re: Tonights GMOD update causing errors
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Any idea how long it is going to take for sourcemod peeps to update this?
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psychonic

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Join Date: May 2008
Old 04-25-2012 , 12:59   Re: Tonights GMOD update causing errors
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Quote:
Originally Posted by NaRyan View Post
Any idea how long it is going to take for sourcemod peeps to update this?
It'll get done when time permits. Probably later tonight if not sooner.
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psychonic

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Old 04-28-2012 , 13:57   Re: Tonights GMOD update causing errors
Reply With Quote #5

Neither the FireOutput error, nor the other thing that I found broken (FindEntityByClassname, which has a fallback when not found) should have caused a crash.

Gamedata should now be updated on the auto-updater if you restart your game server to retrieve it. (or if having trouble, grab the gamedata dir from a snapshot, either of these or any higher, 1.5.0-hg3490, 1.4.3-hg347.

If crashes continue, try to narrow it down by temporarily removing third-party extensions or plugins.
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