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[ANY? / HL2DM] Roleplay mod & Many V3.03.24


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Psyk0tik
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Old 11-13-2017 , 05:13   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #11

By "[ANY]" do you mean possibly all Source games supported by Sourcemod or just HL2DM, CSS, and CSGO?

I'm asking because I wanted to try this for Left 4 Dead 2.
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Master53
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Join Date: Dec 2009
Old 11-13-2017 , 08:04   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #12

Yes i have plans to make all source games sopprted, its mainly the weapon mod and a few core sourcemod changes, for an example

WeaponOffset = FindSendPropOffs("CHL2MP_Player", "m_hMyWeapons");

To

WeaponOffset = FindSendPropOffs("CCSPlayer", "m_hMyWeapons");

Ill put a notice of what games ive added sopprt for on the next release. As i have done some major changes since the last versoin, atm it works fine on hl2dm without any crash bugs or console errors,

But if any devs are willing to contribute, it will be much appreciated
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B2SX
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Join Date: Dec 2015
Location: Israel
Old 11-14-2017 , 19:00   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #13

[SM] Plugin rp_core.smx failed to load: Native "BfWriteByte" was not found.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 11-14-2017 , 19:11   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #14

Quote:
Originally Posted by B2SX View Post
[SM] Plugin rp_core.smx failed to load: Native "BfWriteByte" was not found.
The plugin was designed around HL2DM and other games that use the same networking. CS:GO uses Protobuf so it doesn't work.

Judging from this though, seems like it's not anything too big to edit: https://github.com/Master6323/Master...riteByte&type=
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Master53
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Old 11-15-2017 , 01:30   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #15

Quote:
Originally Posted by shavit View Post
The plugin was designed around HL2DM and other games that use the same networking. CS:GO uses Protobuf so it doesn't work.

Judging from this though, seems like it's not anything too big to edit: https://github.com/Master6323/Master...riteByte&type=
Thankyou for bring this to my attention, i will do some testing and stop the function from calling if its the wrong game detected,
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Master53
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Old 11-18-2017 , 11:05   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #16

Hello everyone i'd like to announce another plugin beta release:
i have tried to make the mod multi-game compatible within this version,

each game will need a config source code change as shown in "rp_core.sp" and a recompile to work, i haven't had chance to fully test this compatible yet but i'd like you guys to have a go and see if there are any bugs and i'll fix them within newer mod releases.

//Changes
there are also some major changes in the mod within how custom items are checked ect, uses classnames instead of ID Checks,
main mod init has been split up into 0.1 sec parts to run everything much more smoothly. as shown in server/rp_init.sp.

changed sdkhooks to dhooks interface, needs more work though

//New
new job included "Fire fighter"
random map fire system
random map explosive bomb system
random map anomaly system
player jetpack with added effects and sql saving
player trails added with sql saving
more commands to help manage the mod
new item "Fire Extinguisher"
added cough system
added lockdown system for when crime gets to high!


DHOOKS & SDKHOOKS Rquired in this version
collisionhook extension removed

Updated Source version 2:
https://github.com/Master6323/MasterRPV2Beta
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Last edited by Master53; 11-23-2017 at 17:10.
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B2SX
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Join Date: Dec 2015
Location: Israel
Old 11-18-2017 , 13:35   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #17

Quote:
Originally Posted by Master53 View Post
Hello everyone i'd like to announce another plugin beta release:
i have tried to make the mod multi-game compatible within this version,

each game will need a config source code change as shown in "rp_core.sp" and a recompile to work, i haven't had change to fully test this compatible yet but i'd like you guys to have a go and see if there are any bugs and i'll fix them within newer mod releases.

//Changes
there are also some major changes in the mod within how custom items are checked ect, uses classnames instead of ID Checks,
main mod init has been split up into 0.1 sec parts to run everything much more smoothly. as shown in server/rp_init.sp.

changed sdkhooks to dhooks interface, needs more work though

//New
new job included "Fire fighter"
random map fire system
random map explosive bomb system
random map anomaly system
player jetpack with added effects and sql saving
player trails added with sql saving
more commands to help manage the mod
new item "Fire Extinguisher"
added cough system
added lockdown system for when crime gets to high!


DHOOKS & SDKHOOKS Rquired in this version
collisionhook extension removed

Updated Source version 2:
https://github.com/Master6323/MasterRPV2Beta
is it working on csgo?
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Master53
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Join Date: Dec 2009
Old 11-18-2017 , 13:41   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #18

Its unteasted but it should work, i added those fixes previously mentioned, also wewrote the weaponmod to include more weapons, ive included hl2, css and csgo weapons so far but if you find anymore errors let me know and ill add a fix

Make sure you define CSGO instead of HL2DM when you recompile the plugin
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Last edited by Master53; 11-18-2017 at 13:43.
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Fairhill
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Join Date: Jan 2018
Old 01-23-2018 , 15:00   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #19

Found a couble bugs
  • Drugs have infinite duration
  • All doorsa are already owned and unable to be bought or edited
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Master53
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Old 03-11-2018 , 13:35   Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
Reply With Quote #20

Quote:
Originally Posted by Fairhill View Post
Found a couble bugs
  • Drugs have infinite duration
  • All doorsa are already owned and unable to be bought or edited
sorry for the wait in response as i have been busy with another project, but to your question about drugs, meth, pill and cocaine drug labs consume materials instead of actually just a simple timer, so yes drugs have infinite duration but to help this i have added health to every item, but like i said earlier you need materials in order to cook these drugs, marijuana is a little different with a timer yes but it also consumes 'Water' (Material) and increased growth can be achieved vai drug lamp

but for your other question, all doors are like this by default, like when you first change to a new map, to make all doors buyable within the system you have to set the door price for every door on the server, provided you wanted that door so people on the server can own it and give out keys, other doors run on other systems like cop doors, admin doors, fire fighter doors and VIP doors.
you can also manually set the owner of the door vai 'sm_setdoorowner <Steam Number Id>'
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