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Biohazard v2.00 Beta 3b (Zombie Mod)


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Pgaimeomg
Junior Member
Join Date: Mar 2008
Old 03-21-2008 , 16:32   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #101

Thank's Chip_Suit It's Work'S THANKS !
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80.248.219.134000 FR -_Zombie Infection_- [FaSt DoWnLoaD]


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dekken
Veteran Member
Join Date: Jul 2007
Old 03-21-2008 , 16:38   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #102

Wait, if i use Regular zombie Models
will the Kicks stop? or it doesnt matter?
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hleV
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Join Date: Mar 2007
Location: Lithuania
Old 03-21-2008 , 19:11   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #103

Quote:
Originally Posted by Jay-izi View Post
In models.ini if you have amx 1.8 put this:
hamsandwich_amxx.dll

and in scripting/include put biohazard.inc ( download from the second post in this thread )
I think it's called modules.ini not models.ini and you can simply add
hamsandwich

instead of
hamsandwich_amxx.dll.
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manix
Senior Member
Join Date: Mar 2006
Old 03-21-2008 , 19:21   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #104

- It seems that there's is something wrong with fog.
No matters cvars
Code:
bh_fog_color "200 200 200"
bh_fog_density 100
Nothing happens. Does someone manage to fog ?

- Is there a weapon_smokegrenade problem ? Players strips with flash and HE but no smoke.

- Is it possible to auto-disable Equipment Menu when someone turns into Zombie ? It's not very important Just for perfect stuf.

- I'm using bh_lights "b" but it stays a bit bright. "A" level is too dark (like fadetoblack). Possible to have something between ?


Thanks for job and support Cheap_Suit.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-21-2008 , 19:24   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #105

Quote:
Originally Posted by manix View Post
- I'm using bh_lights "b" but it stays a bit bright. "A" level is too dark (like fadetoblack). Possible to have something between ?
I don't think so.
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Salamon
Senior Member
Join Date: Dec 2007
Location: P(r)oland
Old 03-21-2008 , 20:02   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #106

cause light, if you set on "b", depends from map, some maps are bright cause they have more 'light points', you know, when creating a map you are making light point, from it you have shadows etc

'b' is the darkest option without 'a' - pitch black
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SwiFtStRiDeR
Member
Join Date: Jan 2008
Location: Los Angeles, California,
Old 03-21-2008 , 23:18   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #107

Why am I getting this?

PHP Code:
22Load failsFailed to allocate memory (plugin "bio_flashlight.amxx")
23Load failsModule/Library "biohazardf" required for plugin.  Check modules.ini.
24Load failsFailed to allocate memory (plugin "bio_radar.amxx")
25Load failsModule/Library "biohazardf" required for plugin.  Check modules.ini.
35Load failsModule/Library "biohazardf" required for plugin.  Check modules.ini.
41Load failsFailed to allocate memory (plugin "biohazard.amxx"
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ciberaj
Junior Member
Join Date: Mar 2008
Old 03-22-2008 , 01:27   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #108

Quote:
Originally Posted by manix View Post
- It seems that there's is something wrong with fog.
No matters cvars
Code:
bh_fog_color "200 200 200"
bh_fog_density 100
Nothing happens. Does someone manage to fog ?

- I'm using bh_lights "b" but it stays a bit bright. "A" level is too dark (like fadetoblack). Possible to have something between ?
i haved the same problem with fog so, you open the biohazard.sma in amx mod studio, you change the cvar bh_fog_color "0 0 0" for "128 128 128" and bh_lights "d" to "a", that way the map will be all dark but the fog will help you see the shadows, trust me it will work, after doing all these, compile the script, then copy the new biohazard.amxx from the compilation and put it in plugins folder

sorry for my english
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 03-22-2008 , 06:16   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #109

Quote:
Originally Posted by hleV View Post
I think it's called modules.ini not models.ini and you can simply add
hamsandwich

instead of
hamsandwich_amxx.dll.
Sorry i made a mistake!
I meant modules.ini not models.ini .
Hm I added there hamsandwich_amxx.dll , but i didn't tested hamsandwich
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Pgaimeomg
Junior Member
Join Date: Mar 2008
Old 03-22-2008 , 09:08   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #110

Yeah ! Svc_Bad Is now Fixed

Cheap_Suit, bh_maxzombies must to be 15 ? because server 32 slots :s

when the server is 32/32, Message Console SSH :


L 03/22/2008 - 14:090: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
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New Serveur ZomBie Infection 32 SLOTS ! :

80.248.219.134000 FR -_Zombie Infection_- [FaSt DoWnLoaD]



Last edited by Pgaimeomg; 03-22-2008 at 09:14.
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