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Adrenaline Mod


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Morpheus759
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Join Date: Feb 2007
Location: Poland
Old 02-11-2007 , 03:58   Re: Adrenaline Mod
Reply With Quote #11

Nice men! J have this in my server

Karma Di-dżej ++

Bradzo fajny pluginD
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-11-2007 , 06:52   Re: Adrenaline Mod
Reply With Quote #12

Quote:
random_num(255,70)
Max value must be passed as the second parameter, not the first.

Hints:
  1. It's better reset invisiblity on death.
  2. It's better reset abilities/counter on new game.
  3. To avoid unexpected behavior (such as radio command activation) it's better return PLUGIN_HANDLED inside menu keypress handlers.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 02-11-2007 , 10:46   Re: Adrenaline Mod
Reply With Quote #13

Quote:
Originally Posted by VEN
Stuff*2
Updates*2
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-11-2007 , 13:24   Re: Adrenaline Mod
Reply With Quote #14

Quote:
register_logevent("game_restart2",2,"1=Round_ End")
Doesn't make much sense.

Quote:
#Game_will_restart_in
+ #Game_Commencing
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 02-11-2007 , 13:28   Re: Adrenaline Mod
Reply With Quote #15

#1 = typo
#2 = true, true

updated.
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-11-2007 , 14:04   Re: Adrenaline Mod
Reply With Quote #16

Do you aware that on new game start (on 1st round start) if freezetime isn't equal to 0 the healing players will still continue recieve ++health until actual round start, and players how recieved a ++speed will not obey freezing?

Last edited by VEN; 02-11-2007 at 14:08.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 02-11-2007 , 17:35   Re: Adrenaline Mod
Reply With Quote #17

updated
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-12-2007 , 05:10   Re: Adrenaline Mod
Reply With Quote #18

This is marked for all modifications though it's oviously that it's CS specific.
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Old 02-12-2007, 14:00
Morpheus759
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Old 02-12-2007, 14:39
VEN
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 02-12-2007 , 17:16   Re: Adrenaline Mod
Reply With Quote #19

it should work for all. It was tested on CS and has code in there so freezetime doesn't mess with it, however theoretically it does work on all mods.
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Fadeproof18
Senior Member
Join Date: Feb 2007
Location: Pittsburgh, PA
Old 02-12-2007 , 20:25   Re: Adrenaline Mod
Reply With Quote #20

Works like a charm on The Specialists - Great plugin dude!
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