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Metamap v0.2


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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 09-25-2004 , 16:01  
Reply With Quote #21

Lol that sucks, I probably should remove that demo. I didn't know the demo feature is so stupid it needs even that.

I should probably make a new demo, however I don't think I care for that for the moment. Just install the stuff and see for yourself if you want to see it... Or you could even look at the screenshots, that's exactly how it looks like.
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Ingram
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Join Date: May 2004
Old 10-07-2004 , 18:56  
Reply With Quote #22

can i ask what metamap_getmap does exactly?
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 10-08-2004 , 02:03  
Reply With Quote #23

Code:
    const COLUMNS = 3     const LINES = 3     new mymatrix[COLUMNS * LINES]     /*     mymatrix =     [ ] [ ] [ ]     [ ] [ ] [ ]     [ ] [ ] [ ]     */     metamap_getmap(mymatrix, COLUMNS, LINES, 3)     /*     mymatrix =     [x] [ ] [ ]     [x] [x] [ ]     [ ] [ ] [ ]     */

Does it make sense? The x:es are walls, or whatever you choose to make them into. It's really up to you. The important thing is the walls are never placed so it blocks an empty space from another. All empty spaces are connected with each other.
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Ingram
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Join Date: May 2004
Old 10-08-2004 , 17:44  
Reply With Quote #24

yep makes sense, places walls randomly, but makes sure it doesn't close any spaces. I guess recursion doesn't work well in small?
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Johnny got his gun
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Join Date: Jan 2004
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Old 10-09-2004 , 03:57  
Reply With Quote #25

Small is bad for a lot of reasons. Not sure if recursion is completely impossible, maybe it can be solved by using references.
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sully3592
Junior Member
Join Date: Sep 2004
Old 10-17-2004 , 02:30  
Reply With Quote #26

I love this map. I was just wondering if it is possible to change the textures. The AMX blocks are kinda boring and they blend with some CT models. Thanks.
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 10-17-2004 , 04:36  
Reply With Quote #27

Just make your own model of the same size...
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sully3592
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Join Date: Sep 2004
Old 10-18-2004 , 01:32  
Reply With Quote #28

That's what I figured, just wanted to run it by you first. Thanks.
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 10-18-2004 , 09:35  
Reply With Quote #29

If you're interested in doing it, well here's the tools I use, dunno if there's a better way somewhere. Just replace the texture.bmp with whatever pic you want (maybe there's some constraints on colour bit depth etc I dont remember). Also you must change the path in compilemodel.qc to where you unpacked the archive. Then run compilemodel.bat, and you have a model.mdl. Rename it to whatever metamap uses and replace. Probably need to restart the client, delete its version, then reconnect to server because otherwise it will probably just think you have bad memory sticks in your box. :-)
Attached Files
File Type: rar compileurownmetamapmodel-kit.rar (121.8 KB, 183 views)
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sully3592
Junior Member
Join Date: Sep 2004
Old 10-18-2004 , 22:41  
Reply With Quote #30

I'm busy with work this week, but i'll try and check it out this weekend. Thanks a ton man.
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