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AK vs. M4 0.2d


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   v3x (159)
Dark Killer
Senior Member
Join Date: May 2005
Location: Kowloon, Hong Kong
Old 03-16-2006 , 23:55   AK vs. M4 0.2d
Reply With Quote #1

AK47 vs. M4A1
Version 0.2d
By Petey B
Ported by pcboy


Description
This forces each team to have the ak47 or the m4a1. This plugins blocks all menus (for no buy) and drop. At the end of the aloted rounds the winner will be said and then the teams will switch guns.

CVARS
amx_akm4war 0|1 [Default: 0]
Enable (1) or disable (0) the plugin.
amx_rounds Any integer [Default: 5]
Number of rounds until switch.
amx_removebomb 0|1 [Default: 1]
Remove (1) or keep (0) the bomb site.

Editable Defines
START_STOP_ACCESS
Default: ADMIN_SLAY

Client Commands
amx_akm4_start [Flag(s) needed: START_STOP_ACCESS]
Start the AK47 vs. M4A1 war, with restart.
amx_akm4_end [Flag(s) needed: START_STOP_ACCESS]
Stop the AK47 vs. M4A1 war, with restart.

Bugs
The bug of the first round not giving guns still exists. - Because I have tested.

Credits
AMX Version
T(+)rget - helped with blocking and a bug Petey B had
MiuSliS - Idea

AMXX Version
T(+)rget - fixed removing bombsite error

Required Modules
Fun
Engine

Changelog
Grey = AMX, Red = AMXX, (+) Bug fix, (-) Optimization, (*) Others/Minor, (@) Portings
0.2d
* The plugin is now enabled by default.
0.2c
+ Included back amxmisc
* Defined START_STOP_ACCESS

0.2b
* Default this plugin is not enabled.
* Changed restart time to 3 seconds.
- Added enabled/disabled check for admins to prevent improper use of restart.

0.2
+ No guns at first round bug fixed
BETAa 0.1c
* GPL terms added
BETAa 0.1b
* sv_ cvars changed to amx_
BETAa 0.1
@ Ported to AMXX by me ;-)
+ Original updated version
BETA 0.1
* Original version
Attached Files
File Type: sma Get Plugin or Get Source (amx_akm4war.sma - 4438 views - 7.0 KB)
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