Skap, I made several changes to the cfg on my server to get it functioning to my liking, I will try it out and see if it is still working with the new version of the plugin. I'll try to post the new cfg soon.
EDIT: Skap, I ran the plugin with the cfg provided in the plugin zip file. I am having no trouble with the things you mentioned. Only problem I experienced was the glass remaining on the forced escalators on the first floor to the second. Use this code in the cfg to remove them. Either way, I'm probabl
PHP Code:
filter:
{
;Removes glass from spawned escalator 1
"origin" "2147.62 -2589.29 305"
"classname" "func_breakable"
"hammerid" "8568399"
}
{
;Removes glass from spawned escalator 2
"origin" "636.89 -4098.62 305"
"classname" "func_breakable"
"hammerid" "8566966"
}
RE-EDIT: I am having issues with the mall, but not the same as skap. When forcing a path it won't change other than the fact that both the hallway and stairwell are blocked. Note that this is only on the mall, tested this on the other maps and the paths spawn/despawn nicely when a path is forced.
LAST EDIT (I promise): Atomic, the entities are still spawning invisible at round start. However, I prefer this so that we can create nice exploit blocks without it having to be visually appealing (airplane exploit in particular). It's also not really a problem because they are either visible or despawned by the time you get to them.