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[CS:GO] Experimental: Zombie Plague X.018


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ViperaFreakz
Junior Member
Join Date: Mar 2016
Old 09-27-2018 , 04:03   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #631

i wait update.

Last edited by ViperaFreakz; 09-30-2018 at 02:28.
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gubka
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Join Date: Jan 2012
Location: Dublin
Old 09-28-2018 , 15:18   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #632

The update (8.4.0) is stuck because of people who work on models a bit slow, so any ideas about the next update, which features i can add?
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gubka
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Join Date: Jan 2012
Location: Dublin
Old 09-30-2018 , 16:18   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #633

Quote:
Originally Posted by ViperaFreakz View Post
Gubka i have some idea.
-Make this for VIP
Code:
 * It gives extra ammo packs for killing zombies/players.
* Extra health for infecting(for zombies only).
* Extra packs for infecting.
* Humans grains extra armor every round.
* Gives for VIP's unlimited clip.
* Vips gets a Multi-Jump
* Writing a message, when VIP player is connecting to server.
* VIP will be shown on /vips list 
* Ammo packs for damage dealt.
* Damage increase for vips (humans only).
* No fall damage.
-First Zombie Translucent/Invisible
-Donate Ammo Packs
-Happy Hours ( FREE VIP )
-Extra Item for zombie (MADNES)
I dont want include any vip subaddons in mod, because even mod is unbalanced a bit
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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 10-01-2018 , 06:49   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #634

Maybe you will add respawn player when joined to the server? (team: Zombie)
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gubka
Veteran Member
Join Date: Jan 2012
Location: Dublin
Old 10-02-2018 , 18:20   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #635

Quote:
Originally Posted by Qes View Post
Maybe you will add respawn player when joined to the server? (team: Zombie)
I will think about it
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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 10-07-2018 , 06:27   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #636

You can block damage from grenade for lasermine, because grenades destroy lasermine
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sHoC
Senior Member
Join Date: Nov 2015
Location: Italy
Old 10-07-2018 , 16:16   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #637

I made a server with a friend.
This is how it looks. CLICK FOR THE VIDEO
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gubka
Veteran Member
Join Date: Jan 2012
Location: Dublin
Old 10-08-2018 , 13:59   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #638

Quote:
Originally Posted by Qes View Post
You can block damage from grenade for lasermine, because grenades destroy lasermine
OK
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gubka
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Join Date: Jan 2012
Location: Dublin
Old 10-15-2018 , 23:13   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #639

Release new update, new weapons can be bugged a bit, but it max what i can do with my free time, may be i will try to improve them in next update, hopefully may be someone also will help me with developing them. Good lick
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dalata
Junior Member
Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-16-2018 , 01:17   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #640

I'm having problems installing ExtraItems to be more specific infinite ammo, I know old plugins don't work but I tried https://forums.alliedmods.net/showthread.php?p=2619890

Any help making buyable infinite ammo for ZP 8.4?

EDIT: I just realized the version I was running was 8.3.2, I update to 8.4 (fresh install) and 8.4 is not working :/

To be honest, if someone can help me add buyable infinite ammo clip to extraitem with 8.3.2 that would be awesome.

Last edited by dalata; 10-16-2018 at 16:55.
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