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[CS:GO] Experimental: Zombie Plague 8.4.5


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gubka
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Old 10-08-2018 , 14:59   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #641

Quote:
Originally Posted by Qes View Post
You can block damage from grenade for lasermine, because grenades destroy lasermine
OK
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gubka
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Old 10-16-2018 , 00:13   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #642

Release new update, new weapons can be bugged a bit, but it max what i can do with my free time, may be i will try to improve them in next update, hopefully may be someone also will help me with developing them. Good lick
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dalata
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Old 10-16-2018 , 02:17   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #643

I'm having problems installing ExtraItems to be more specific infinite ammo, I know old plugins don't work but I tried https://forums.alliedmods.net/showthread.php?p=2619890

Any help making buyable infinite ammo for ZP 8.4?

EDIT: I just realized the version I was running was 8.3.2, I update to 8.4 (fresh install) and 8.4 is not working :/

To be honest, if someone can help me add buyable infinite ammo clip to extraitem with 8.3.2 that would be awesome.

Last edited by dalata; 10-16-2018 at 17:55.
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RaMzEsS
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Old 10-16-2018 , 21:27   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #644

Help :c
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gubka
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Old 10-17-2018 , 07:59   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #645

Quote:
Originally Posted by RaMzEsS View Post
Help :c
i probably forget to put some textures, i will reupload files later today, sfgrenade have a wrong path to a texture, you just can open a sf_glow.vmt and remove
PHP Code:
    "$basetexture" "models\weapons\sfmg_01/sf_glow"
    
$translucent 1
    $alpha 
"0" 
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dalata
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Old 10-17-2018 , 10:59   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #646

Gupka,
after zombie round starts, if last zombie/human player dies in the team, server crashes. Crash happens also if I mp_restartgame 1

Last edited by dalata; 10-17-2018 at 11:18.
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gubka
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Old 10-17-2018 , 16:43   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #647

Reuload files, also delete file /models/weapons/sfgrenade/v_sfgrenade_materials.txt if it was created, core should write correct pathes to vmt there or clear models and materials folder and install mod again

i also fix awp in weapons.ini, it was for galilar entity lol, so replace it is well

That file : v_sfgrenade_materials.tx

Should look like that after first start

PHP Code:
materials\models\player\zombie\shared\hands\long\CSO_Girl_Hand_long.vmt
materials
\models\player\zombie\shared\hands\long\ma_red_malelong.vmt
materials
\models\player\zombie\shared\hands\long\ma_blue_femalelong.vmt
materials
\models\player\zombie\shared\hands\long\ma_red_femalelong.vmt
materials
\models\player\zombie\shared\hands\long\CSO_HighQ_Hand__Long_512.vmt
materials
\models\player\zombie\shared\hands\long\ma_blue_malelong.vmt
materials
\models\weapons\sfgrenade\sf_grenade_v_blue.vmt
materials
\models\weapons\sfgrenade\sf_glow.vmt
materials
\models\weapons\sfgrenade\ma_blue_femalelong.vmt
materials
\models\weapons\sfgrenade\ma_blue_malelong.vmt
materials
\models\weapons\sfgrenade\ma_red_femalelong.vmt
materials
\models\weapons\sfgrenade\ma_red_malelong.vmt
materials
\models\weapons\sfgrenade\CSO_Girl_Hand_long.vmt 
Quote:
Originally Posted by dalata View Post
Gupka,
after zombie round starts, if last zombie/human player dies in the team, server crashes. Crash happens also if I mp_restartgame 1
i dont know, mod works on my server (i post video before posting) i cant say anything without proper error log, try to reinstall mod on last sm and metamod build
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Last edited by gubka; 10-17-2018 at 17:12.
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dalata
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Old 10-17-2018 , 18:13   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #648

Quote:
Originally Posted by gubka View Post
i dont know, mod works on my server (i post video before posting) i cant say anything without proper error log, try to reinstall mod on last sm and metamod build
Ok, I'm trying to figure it out.

My observations:

1. 8.4.0 is working (I rechecked sm and metamod and it worked).
2. I had this problem with 8.3.2 as well (server crash on mp_restartgame 1).
3. I found ZP 6.7 here on this thread and I have no problems with it, no crashes nothing, but I really wanted the level system like 8.x.x has.
4. In 8.x.x if I let the round time end, new round starts no problem (but score stays 0x0).
5. Only happens with the ZP 8.x core plugin enabled, if disabled ct/t win round and server doesn't crash (to be more specific with zhuman and zombie classes enabled, if disable classes plugin doesn't work but also doesn't crash).
6. Sharing console.log is useless because nothing shows, it just crashes.
7. No database configured but also disabled database in zombieplague.cfg
8. Everything else is working fine!

Any other way to create a log that might show why server is crashing?

EDIT: gupka I looked at my console.log and I found something that might be what's causing the crashes please take a look.
EDIT 2: 6.7 shows same messages and yet it works

CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.

Full console.log
https://pastebin.com/wF8ErBE0

Last edited by dalata; 10-17-2018 at 20:38. Reason: more info, avoid double posting
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gubka
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Old 10-17-2018 , 21:51   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #649

CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.

My mod not cause those things, all errors connected to mod with [ZP] prefix and will be throwing from zbm3_core.smx.

Those single caused by sm and cant cause crashes.
May be your sm and mm is old? because one dev who use my core for his server had crash only once in 3 month and only by overlimmiting handles limit , which even was caused by other plugin.

I need to have a look on dump crash, many thing possibly can cause it, like a modules (dhook), mod woundnt work without classes, it thowes all errors in console if you did smth wrong, read them at first!
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dalata
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Old 10-17-2018 , 23:10   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #650

Quote:
Originally Posted by gubka View Post
My mod not cause those things, all errors connected to mod with [ZP] prefix and will be throwing from zbm3_core.smx.

Those single caused by sm and cant cause crashes.
May be your sm and mm is old? because one dev who use my core for his server had crash only once in 3 month and only by overlimmiting handles limit , which even was caused by other plugin.

I need to have a look on dump crash, many thing possibly can cause it, like a modules (dhook), mod woundnt work without classes, it thowes all errors in console if you did smth wrong, read them at first!
Yes I realized that these errors have nothing to do with plugin, sorry xD

SM and MM are both latest build (SM 1.9.0 & MM 1.11)

Maybe the crash has something to do with running on windows/my pc? I didn't test it with linux.

Everything else in the plugin works fine... (classes, weapons, extraitems), I was trying to disable plugins one by one to try and see what's causing the crash.

Anyway, I made a crash dump file for you to see! I put it as .rar and uploaded it to Google Drive since it's big. Get it here.

Thanks for helping me gupka I appreciate the time you're taking to figure this out since I understand that I'm the only one (until now) who has this problem.
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