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Say Sounds (including Hybrid Edition) (4.0.8)


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Miraculix
Senior Member
Join Date: Dec 2009
Location: Germany
Old 02-23-2012 , 11:07   Re: Say Sounds (including Hybrid Edition) (4.0.3)
Reply With Quote #701

Quote:
Originally Posted by StrikerMan780 View Post
Tried that new SMX.... plugin loads, but no sounds are played. They are there, but cannot be heard by anyone.
Same problem.

Quote:
Originally Posted by micazoid View Post
sm plugins reload saysounds crashes the server instantly....
I don't have this problem.
Testet on 2 servers.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 02-23-2012 , 20:31   Re: Say Sounds (including Hybrid Edition) (4.0.3)
Reply With Quote #702

Quote:
Originally Posted by StrikerMan780 View Post
Tried that new SMX.... plugin loads, but no sounds are played. They are there, but cannot be heard by anyone.
I am not sure why you had issues, but I have made several changes to the saysound plugin in thr past couple of days (since the version posted above).

This version replaces the saysoundsgreeted clientprefs cookie with a simple array of bools, so the query to update the clientprefs database is no longer required. There are also some bug fixes.

The saysounds.smx posted here does not use, or require, the ResourceManager plugin. I have also tested it before posting to ensure it works and does indeed play sounds.

If you compile this yourself, do NOT use the ResourceManger.inc unless you want to use the ResourceManager plugin. If saysounds is compiled with ResourceManager.inc available, it will REQUIRE the ResourceManager plugin.
Attached Files
File Type: sp Get Plugin or Get Source (saysounds.sp - 97 views - 121.2 KB)
File Type: sp Get Plugin or Get Source (ResourceManager.sp - 254 views - 18.4 KB)
File Type: inc ResourceManager.inc (8.6 KB, 109 views)
File Type: smx saysounds.smx (35.6 KB, 145 views)

Last edited by naris; 02-23-2012 at 20:32.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 02-29-2012 , 15:15   Re: Say Sounds (including Hybrid Edition) (4.0.3)
Reply With Quote #703

any possibility to play the same music on round end to both teams [TF2] ?

Code:
    // #### Round Events  ####
    "Round End Sounds"
    {
        "file"    "end/01.mp3"
        "file2"    "end/02.mp3"
        "file3"    "end/03.mp3"
        "file4"    "end/04.mp3"
        "file5"    "end/05.mp3"
        "file6"    "end/06.mp3"
        "file7"    "end/07.mp3"
        "file8"    "end/08.mp3"
        "count"    "8"
        "actiononly" "1"
        "action" "round"
    }
what I was trying in different combination
Code:
"param" "won"
"param" "lost"
"playto" "both"
I can only get the sound play to loosing team or winning team... but I would like to play the same sound to both.
any help `?
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 03-03-2012 , 05:54   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #704

Updated the OP version to 4.0.4

4.0.4 March 03, 2012
  • Modified by Naris
    • Updated: the ResourceManager derived functions (SetupSound() & PrepareSound()) to implement a cap to the number of different sounds
      played per map and added a convar (sm_saysoundhe_sound_max) to set that limit.
    • Added: additional properties for sounds that can be set in the config file:
      enable, when set to 0 disables the sound -- defaults to 1
      title, if defined, used as the title of the sound in menus -- defaults to "" (uses the name of the sound as the title).
    • Changed: Clients sound counts are stored in tries instead of a seperate sqlite DB
  • Modified by gH0sTy
    • Changed: Using SetAuthIdCookie introduced in SM 1.4 to store the greeted cookie so we don't need to create a manual connection to the clienprefs DB
    • Changed: Using Command Listeners instead of registering a console command for the "say" command and removed the need of a seperate Command_InsurgencySay
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NightStorm
Junior Member
Join Date: Mar 2012
Location: AUT, Fürstenfeld
Old 03-06-2012 , 10:16   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #705

I tryed to install it.
But the Plugin doesent load.
It seems the Sound Info Libary doesnt load too.
I tryed to load the Plugin and the soundlib manualy but it also failed.
It says:
Quote:
[SM] Unable to load plugin "saysounds.smx": Required extension "Sound Info Library" file("soundlib.ext") not running
But the soundlib.ext.dll is in the extensions Folder.

The list of loaded Exts:
Quote:
[SM] Displaying 12 extensions:
[01] Automatic Updater (1.5.0-dev): Updates SourceMod gamedata files
[02] Webternet (1.5.0-dev): Extension for interacting with URLs
[03] TF2 Tools (1.5.0-dev): TF2 extended functionality
[04] BinTools (1.5.0-dev): Low-level C/C++ Calling API
[05] Top Menus (1.5.0-dev): Creates sorted nested menus
[06] SDK Tools (1.5.0-dev): Source SDK Tools
[07] Client Preferences (1.5.0-dev): Saves client preference settings
[08] SQLite (1.5.0-dev): SQLite Driver
[09] <FAILED> file "dukehacks.ext.dll": The specified module could not be found.

[10] SDK Hooks (2.1.0): Source SDK Hooks
[11] <FAILED> file "soundlib.ext.dll": The specified module could not be found.

[12] SteamTools (0.8.2): SteamWorks for SourceMod.
My Server is a TF2 Server and OS is Windows Server 2008

Last edited by NightStorm; 03-06-2012 at 10:29.
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 03-07-2012 , 01:12   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #706

Have you restarted your server?
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NightStorm
Junior Member
Join Date: Mar 2012
Location: AUT, Fürstenfeld
Old 03-07-2012 , 03:47   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #707

Eeyup.
More then once.

I also tried different versions of Sourcemod and Metamod.
Still doesnt work

Last edited by NightStorm; 03-07-2012 at 03:47.
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 03-07-2012 , 13:09   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #708

Well you should post your problem in the sound info library thread https://forums.alliedmods.net/showthread.php?t=105816
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Poi5on
Member
Join Date: Feb 2012
Old 03-09-2012 , 18:38   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #709

I love this plugin, but how can i remove the karaoke?
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doze
Senior Member
Join Date: Mar 2012
Old 03-13-2012 , 22:06   Re: Say Sounds (including Hybrid Edition) (4.0.4)
Reply With Quote #710

Very nice plugin but please PLEASE can someone tell me how to disable that damn "anti spam" feature ? It drives me nuts, how can i disable it ?
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