Raised This Month: $ Target: $400
 0% 

[INC] Temp Entity Util


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 03-29-2012 , 10:09   Re: [INC] Trace Util
Reply With Quote #5

I'm not saying they should use those messages.
I'm saying that your include doesn't support them.
Individual messages require a player id, but your include doesn't have player id parameters in any function.
Therefore, individual messages aren't supported.

Also, MSG_PVS and MSG_PAS aren't supported by your include because they need a separate origin parameter to be passed.

EDIT:

Quote:
Originally Posted by Xvil View Post
It's Called TracE From TE_*
Oh yeah? Because in the include it says:
Code:
/* Temp entity message types for message_begin() */ #define TE_BEAMPOINTS               0        // Beam effect between two points
TE = Temp Entity
I mean, you are even using SVC_TEMPENTITY in every function.

And by floating vector support, I mean the actual vector and not rounding it when it's passed to the message.

Last edited by Exolent[jNr]; 03-29-2012 at 10:13.
Exolent[jNr] is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode