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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)


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Groven
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Join Date: Apr 2011
Location: Sweden
Old 02-17-2021 , 13:49   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #521

Is this mode for Zombie Escape?
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Franc1sco
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Old 02-17-2021 , 13:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #522

Quote:
Originally Posted by Groven View Post
Is this mode for Zombie Escape?
Yes.
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Groven
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Old 02-17-2021 , 13:55   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #523

Quote:
Originally Posted by Franc1sco View Post
Yes.
Is there a guide on how to set it up for ZE?
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Cats869
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Old 02-18-2021 , 02:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #524

Hello,

I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server...

So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies?

Thanks.
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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-19-2021 , 10:50   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #525

Quote:
Originally Posted by Primestar View Post
Hi Oylsister!! thx for the answer. I could fix some problem.
But know I have 1 annoying problem on our server. So this is for everyone who knows this problem, Why does it spawn random zombie classes for some people when I kill them? We have 2 Zombie classes. 1 is Hellknight and is Default one. and the second is a VIP skin. But are open for everyone to test. So I asked everyone to choose the VIP class. And when I was zombie mother and begin to kill people like 3-4 players get right skins. And then the rest 2 players get the default skins. And we were testing with 6 players online. Is there a fix for this problem?? annyone on this forum who knows how to fixit?? and I wunder why sometimes we get this message

Second question is why does it write in chat "[ZR] The mother zombie infection cycle has been reset." Every time when exakt same person gets to be Zombie mother after other players has already been zombie mother??
the zr_classfix only make exception to the class that is using "flag" method. That mean even you specific a group for that class, the zr_classfix will count it anyway (because it has no flag) You can replace and add this part of the code on your zr_classfix.sp
PHP Code:
if (KvGotoFirstSubKey(kv))
{
    
ClearArray(array_classes);
    
decl String:name[64], String:enable[32], String:defaultclass[32];
    
zrClasses Items;

    do
    {
        
KvGetString(kv"team_default"defaultclass32);
        
KvGetString(kv"enabled"enable32);
        if(
StrEqual(enable"yes") && StrEqual(defaultclass"yes") && KvGetNum(kv"team") == && KvGetNum(kv"flags") == 0// check if is a enabled zombie class and no admin class and it's default class
        
{
            
KvGetString(kv"name"namesizeof(name));
            
Items.Index ZR_GetClassByName(name);
            
Items.health KvGetNum(kv"health"5000);
            
KvGetString(kv"model_path"Items.model128);
            
PushArrayArray(array_classesItems); // save all info in the array
        
}
            
    } while (
KvGotoNextKey(kv));
}
KvRewind(kv); 
And I believe that your Zombie:Reloaded is not the same one from FranC1sco. Since his ZR plugin doesn't has Mother zombie cycle.
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Franc1sco
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Old 02-19-2021 , 11:08   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #526

-Removed unnecessary emitsoundany library and set only default classes for classfix plugin. Thanks to Oylsister for the suggestions.
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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-20-2021 , 12:54   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #527

Quote:
Originally Posted by Franc1sco View Post
-Removed unnecessary emitsoundany library and set only default classes for classfix plugin. Thanks to Oylsister for the suggestions.
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ShyperHH
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Join Date: Oct 2020
Old 02-23-2021 , 07:33   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #528

Good afternoon. Game: css v91. Can you make the zombie teleport to spawn the first time it gets infected?
PS: Sorry for the bad English.. I am Russian.

Last edited by ShyperHH; 02-23-2021 at 07:34.
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Pa1N21
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Join Date: Feb 2021
Old 02-23-2021 , 16:33   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #529

Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..
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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-24-2021 , 04:02   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #530

Quote:
Originally Posted by ShyperHH View Post
Good afternoon. Game: css v91. Can you make the zombie teleport to spawn the first time it gets infected?
PS: Sorry for the bad English.. I am Russian.
on cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
set zr_infect_mzombie_respawn to 1

Code:
// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "1"
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