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Regarding a black scope in custom awp model


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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 02-14-2021 , 11:30   Regarding a black scope in custom awp model
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Is there any way to remove the black, and add the reflection to the custom awp skin I added to the server?

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Teamkiller324
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Join Date: Feb 2014
Location: Earth
Old 02-14-2021 , 15:14   Re: Regarding a black scope in custom awp model
Reply With Quote #2

not sure but the skin needs cubemaps reflection support to support the scope reflection effect. Could be wrong.
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 02-19-2021 , 03:43   Re: Regarding a black scope in custom awp model
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I have tried with many maps, which I know for a fact have the cubemaps included.

But the scope of the awp does not seem to support it. I believe it must be something in the vmt files of the skin?

Anyone knows a solution?
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 02-19-2021 , 10:41   Re: Regarding a black scope in custom awp model
Reply With Quote #4

Like 65% sure it is this + how weapon model / texture is made.
Code:
VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\snip_awp\awp"

	"$phong" "1"
	"$phongboost" "2"
	"$phongalbedoboost" "40"
	"$phongfresnelranges" "[.8 .8 1]"
//	"$phongexponent" 12
	"$phongexponenttexture" "models\weapons\v_models\snip_awp\awp_exponent"

	"$basemapalphaphongmask" "1"
	
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmaptint" 		"[.1 .1 .1]"

	"$phongalbedotint" "1"
	"$phongdisablehalflambert" "1"

}
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 02-11-2022 , 22:11   Re: Regarding a black scope in custom awp model
Reply With Quote #5

Quote:
Originally Posted by Bacardi View Post
Like 65% sure it is this + how weapon model / texture is made.
Code:
VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\snip_awp\awp"

	"$phong" "1"
	"$phongboost" "2"
	"$phongalbedoboost" "40"
	"$phongfresnelranges" "[.8 .8 1]"
//	"$phongexponent" 12
	"$phongexponenttexture" "models\weapons\v_models\snip_awp\awp_exponent"

	"$basemapalphaphongmask" "1"
	
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmaptint" 		"[.1 .1 .1]"

	"$phongalbedotint" "1"
	"$phongdisablehalflambert" "1"

}
Apologies for late reply. The red marked text. IS that needed to be added to fix the black scope?

Thanks in advance! I appreciate it.
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