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[DoDS] TNT (or Roadside bomb)


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dirtyjob
Senior Member
Join Date: Jul 2007
Location: Boston,MA
Old 08-15-2009 , 11:23   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #21

no longer working after 8/13 update, should we again try to change the suicide offset?

currently it is }
"CommitSuicide"
{
"windows" "396"
"linux" "396"
}
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 08-15-2009 , 11:56   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #22

I just tested it and it works fine for me!

There was a second update this night, did you apply that as well?
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JFFscatcat
New Member
Join Date: Aug 2009
Location: WV
Old 09-25-2009 , 10:38   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #23

Hello,
I too am finding the tnt mod to be working incorrectly.
The tnt pack does not show up, tnt message too far away from to plant appears all the time unless in middle of map, and the tnt det seams to occur in middle of map at a second floor level.

How do I fix this situation?

In addition the parachute mod also works incorrectly with the parachute appearing in the middle of the map and not at players location.

I have completed a full wipe and reinstall of sourcmod.
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 10-11-2009 , 23:13   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #24

Just tested it and it was working fine for me.
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dirtyjob
Senior Member
Join Date: Jul 2007
Location: Boston,MA
Old 11-25-2009 , 18:17   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #25

Quote:
L 11/21/2009 - 161:18: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "sm_dod_tnt.smx")
L 11/21/2009 - 161:18: [SM] Unloading plugin to free 9504 handles.
L 11/21/2009 - 161:18: [SM] Contact the author(s) of this plugin to correct this error.
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 11-26-2009 , 01:55   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #26

Ouch!
OK...will look at where it's leaking...

Can I assume that you have set

sm_tnt_mode 2

as this seems to be the only place that a leak might happen.
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Last edited by strontiumdog; 11-26-2009 at 01:59.
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monkman
Senior Member
Join Date: Jul 2007
Location: Killadelphia
Old 01-02-2010 , 22:48   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #27

i have it set to 2 tnt packs per life at a 5 second fuse. is there a way to make the pack stay after the planter has been killed?
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 01-03-2010 , 01:25   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #28

It used to work that way, but it became a pain when players sat in spec and blew it up
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palenholik
New Member
Join Date: Dec 2009
Old 01-03-2010 , 10:11   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #29

Hi,
first of all thanks for this awesome plugin. It is realy needed fr sniper and MG players to protect their back.

There is one annoying bug, i have noticed so far.

Players get stuck with TNT if they are too close to wall when planting it. Sometimes it is possible to escape, but often players get stuck till TNT goes off.

Suggestion:
Is it possible to script plugin in way that in stead of typing !sm_det, plugin detects Use Key pressed while aiming toward planted TNT. This way players would be spared of many key bindings.

In my situation i have binding for !restock, !sm_plant, !heal and etc... way too much.
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Sharp_Sniper
New Member
Join Date: Mar 2010
Old 04-16-2010 , 20:20   Re: [DoDS] TNT (or Roadside bomb)
Reply With Quote #30

Ok I got a problem I either get "[SM] Too far away to plant"
or "Unknown command: sm_plant"
can you please help?
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