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[L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】


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little_froy
Senior Member
Join Date: May 2021
Plugin ID:
8671
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
Old 03-26-2024 , 23:19   [L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】
Reply With Quote #1

Description
  • after a period of time, you can self escape once from special infected's skill and instantly kill the special infected. kill horde or special infected can reduce the cooldown(optional). press shift buttons to query the current cooldown.
  • occupy center text to print info when survivor is alive or afk.
  • current support translation: chi(Simplified Chinese). I won't add more translations, you could make your own or ask another one.

Cvars
PHP Code:
// 1 = enable, 0 = disable. when pinned by special infected, if self escape is not ready, auto print remainder?
// -
// Default: "1"
escape_cooldown_ex_auto_print "1"

// which types of special infected can self escape from. 1 = hunter, 2 = jockey, 4 = smoker, 8 = boomer, 16 = charger. add numbers together
// -
// Default: "31"
// Minimum: "0.000000"
// Maximum: "31.000000"
escape_cooldown_ex_enable "31"

// which types of special infected will be ignite before kill. 1 = hunter, 2 = jockey, 4 = smoker, 8 = boomer, 16 = charger. add numbers together
// -
// Default: "31"
// Minimum: "0.000000"
// Maximum: "31.000000"
escape_cooldown_ex_ignite "31"

// cooldown will decrease when killed a horde
// -
// Default: "1.5"
// Minimum: "0.000000"
escape_cooldown_ex_reward_horde "1.5"

// cooldown will decrease when killed a special infected
// -
// Default: "5.0"
// Minimum: "0.000000"
escape_cooldown_ex_reward_special_infected "5.0"

// escape cooldown
// -
// Default: "60.0"
// Minimum: "0.100000"
escape_cooldown_ex_time "60.0" 
Forwards
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Change log
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Attached Files
File Type: inc escape_cooldown_ex.inc (922 Bytes, 25 views)
File Type: txt escape_cooldown_ex.phrases.txt (1.7 KB, 23 views)
File Type: sp Get Plugin or Get Source (escape_cooldown_ex.sp - 20 views - 26.2 KB)

Last edited by little_froy; 04-06-2024 at 01:58.
little_froy is online now
little_froy
Senior Member
Join Date: May 2021
Old 03-28-2024 , 01:52   Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.3【2024-03-28】
Reply With Quote #2

a fork version v1.11 using env_instructor_hint instead of center text. also remove kill infected reward.

Cvars
PHP Code:
// 1 = enable, 0 = disable. when pinned by special infected, if self escape is not ready, auto print remainder?
// -
// Default: "1"
escape_cooldown_ex_auto_print "1"

// which types of special infected can self escape from. 1 = hunter, 2 = jockey, 4 = smoker, 8 = boomer, 16 = charger. add numbers together
// -
// Default: "31"
// Minimum: "0.000000"
// Maximum: "31.000000"
escape_cooldown_ex_enable "31"

// color of hint when show remainder
// -
// Default: "255 255 255"
escape_cooldown_ex_hint_color_query "255 255 255"

// color of hint when escape is ready
// -
// Default: "255 255 255"
escape_cooldown_ex_hint_color_ready "255 255 255"

// color of hint when escaped
// -
// Default: "255 255 255"
escape_cooldown_ex_hint_color_used "255 255 255"

// hint duration
// -
// Default: "3.0"
// Minimum: "0.100000"
escape_cooldown_ex_hint_duration "3.0"

// icon of hint when show remainder
// -
// Default: "icon_no"
escape_cooldown_ex_hint_icon_query "icon_no"

// icon of hint when escape is ready
// -
// Default: "icon_alert"
escape_cooldown_ex_hint_icon_ready "icon_alert"

// icon of hint when escaped
// -
// Default: "icon_shield"
escape_cooldown_ex_hint_icon_used "icon_shield"

// which types of special infected will be ignite before kill. 1 = hunter, 2 = jockey, 4 = smoker, 8 = boomer, 16 = charger. add numbers together
// -
// Default: "31"
// Minimum: "0.000000"
// Maximum: "31.000000"
escape_cooldown_ex_ignite "31"

// escape cooldown
// -
// Default: "60.0"
// Minimum: "0.100000"
escape_cooldown_ex_time "60.0" 
Forwards
Spoiler


Change log
Spoiler
Attached Files
File Type: inc escape_cooldown_ex.inc (922 Bytes, 12 views)
File Type: txt escape_cooldown_ex.phrases.txt (676 Bytes, 7 views)
File Type: sp Get Plugin or Get Source (escape_cooldown_ex.sp - 6 views - 28.5 KB)

Last edited by little_froy; 04-06-2024 at 01:59.
little_froy is online now
little_froy
Senior Member
Join Date: May 2021
Old 04-03-2024 , 03:14   Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.7【2024-03-30】
Reply With Quote #3

a fork version v1.11 using chat text instead of center text. also remove kill infected reward.
current support colors:{default},{lightgreen},{olive},{green} .

Cvars
PHP Code:
// 1 = enable, 0 = disable. when pinned by special infected, if self escape is not ready, auto print remainder?
// -
// Default: "1"
escape_cooldown_ex_auto_print "1"

// which types of special infected can self escape from. 1 = hunter, 2 = jockey, 4 = smoker, 8 = boomer, 16 = charger. add numbers together
// -
// Default: "31"
// Minimum: "0.000000"
// Maximum: "31.000000"
escape_cooldown_ex_enable "31"

// which types of special infected will be ignite before kill. 1 = hunter, 2 = jockey, 4 = smoker, 8 = boomer, 16 = charger. add numbers together
// -
// Default: "31"
// Minimum: "0.000000"
// Maximum: "31.000000"
escape_cooldown_ex_ignite "31"

// escape cooldown
// -
// Default: "60.0"
// Minimum: "0.100000"
escape_cooldown_ex_time "60.0" 
Forwards
Spoiler


Change log
Spoiler
Attached Files
File Type: inc escape_cooldown_ex.inc (922 Bytes, 6 views)
File Type: txt escape_cooldown_ex.phrases.txt (1.1 KB, 3 views)
File Type: sp Get Plugin or Get Source (escape_cooldown_ex.sp - 5 views - 23.3 KB)

Last edited by little_froy; 04-06-2024 at 02:00.
little_froy is online now
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