Yes. I used forcepath medium from hard and the alarm didn't trigger, but I've noticed this with forcing other paths as well. Although it seems as if done early enough this won't happen. Perhaps the path has to be set in stone by the time the director would have chosen which path to use?
EDIT: I also noticed that sometimes the glass from the lower escalators is still there, you can still break it to go down the escalators, it's just annoying. You may want to add this code just to make sure the glass is gone.
PHP Code:
Filter:
{
;Removes glass from spawned escalator 1
"origin" "2147.62 -2589.29 305"
"classname" "func_breakable"
"hammerid" "8568399"
}
{
;Removes glass from spawned escalator 2
"origin" "636.89 -4098.62 305"
"classname" "func_breakable"
"hammerid" "8566966"
}
I also like this escalator path most for the hard option. Random sometimes makes this more like a medium path
PHP Code:
"OnTrigger" "relay_elevator_path_05Trigger0-1"
Double edit: Nope, I just forced hard path from medium after the plugin fired and now both paths are blocked. Forcing the hard path a second time will open up the toy store path, but no alarm will sound when the glass is broken. On the bright side, both escalators are spawning