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[L4D1 AND L4D2] HP Tank Multiplier


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-22-2023 , 23:33   Re: [L4D1 AND L4D2] HP Tank Multiplier
Reply With Quote #11

Quote:
Originally Posted by R4to0.exe View Post
Why is this approved if the plugin was removed? It still lists at the plugins page.
You can use the report button to notify it's missing the source.

Moved to unapproved.
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R4to0.exe
Member
Join Date: Sep 2008
Location: Sao Paulo,Brazil
Old 05-07-2023 , 22:44   Re: [L4D1 AND L4D2] HP Tank Multiplier
Reply With Quote #12

Quote:
Originally Posted by Silvers View Post
You can use the report button to notify it's missing the source.

Moved to unapproved.
Sorry, completely missed the report button!

I wish someone had the source for this plugin to share
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lippnc
Member
Join Date: Feb 2013
Old 05-31-2023 , 01:59   Re: [L4D1 AND L4D2] HP Tank Multiplier
Reply With Quote #13

Here is the original plugins source. The stock cvars start with a tank at 6000 hp on all dificulties and at 8 players coop it has 28600 plus hp, or about 3500 per player. This makes for a great battle for all. Tweak it up for insanity.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_multipler_tank_hp.sp - 192 views - 21.6 KB)

Last edited by lippnc; 05-31-2023 at 02:00.
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R4to0.exe
Member
Join Date: Sep 2008
Location: Sao Paulo,Brazil
Old 05-31-2023 , 15:20   Re: [L4D1 AND L4D2] HP Tank Multiplier
Reply With Quote #14

Quote:
Originally Posted by lippnc View Post
Here is the original plugins source. The stock cvars start with a tank at 6000 hp on all dificulties and at 8 players coop it has 28600 plus hp, or about 3500 per player. This makes for a great battle for all. Tweak it up for insanity.
Very thanks!
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liquidplasma
Junior Member
Join Date: May 2023
Old 07-17-2023 , 17:24   Re: [L4D1 AND L4D2] HP Tank Multiplier
Reply With Quote #15

I've decided to do a few changes on this plugin cause of some reasons: this plugin didn't take into account other gamemodes such as survival which tanks ended up being too strong in, following this idea I decided to add specific gamemode cvars that can be tweaked.

The Cvars added are as such:
Code:
// Basic amount of HP for the Tank in coop mode.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
director_basic_tankhp_coop "4000.0"

// Basic amount of HP for the Tank in survival gamemode.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
director_basic_tankhp_survival "4000.0"

// Basic amount of HP for the Tank in versus gamemode.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
director_basic_tankhp_versus "6000.0"
When unknown gamemode is found director_basic_tankhp will be used instead.
Also will now check for difficulty and scale like vanilla as such: In Advanced/Expert director_basic_tankhp_coop will be 2x higher so Tank will have 8000 HP (as it is in vanilla with the default value of 4000) so plan accordingly when setting a higher value than 4000 here.

//Updated: should now work correctly on realism
Attached Files
File Type: smx l4d_multipler_tank_hp.smx (12.8 KB, 62 views)
File Type: sp Get Plugin or Get Source (l4d_multipler_tank_hp.sp - 126 views - 23.6 KB)

Last edited by liquidplasma; 07-27-2023 at 10:00.
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