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[CSS/CSGO] VIP by R1KO with Modules in ENG


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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 07-24-2021 , 07:51   Re: [CSS/CSGO] VIP by R1KO with Modules in ENG
Reply With Quote #11

Good, I liked the initiative.

In any case I find it interesting to put the VIP Core GitHub link: https://github.com/R1KO/VIP-Core

I also believe that it would be nice if R1KO created a Project/Organization on GitHub just for VIP Core and its Modules.

There are some other private modules made by third parties, but I believe that most of the ones he has are his, so that would be a good amount of modules.
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eGRoBi
Junior Member
Join Date: Aug 2018
Old 08-26-2021 , 12:51   Re: [CSS/CSGO] VIP by R1KO with Modules in ENG
Reply With Quote #12

How i can make this not runing in pistol rounds?cuz i have some modules that are bad in this rounds, like money, armor etc. Competitive mode

Last edited by eGRoBi; 08-26-2021 at 13:03.
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AcridGamer
Junior Member
Join Date: Jul 2018
Location: Romania
Old 11-29-2021 , 03:23   Re: [CSS/CSGO] VIP by R1KO with Modules in ENG
Reply With Quote #13

Nice upload, but i have a problem with skins.. I upload file corectly, i edit de skins and downloadlist but skins are invisible...

Skins.txt
Quote:
"Skins"
{
"vip_t"
{
"name" "Terorist SAS"
"model" "models/player/vip_t3/sas.mdl"
"team" "t"
}
"vip_t"
{
"name" "Terorist Arctic"
"model" "models/player/vip_t/arctic.mdl"
"team" "t"
}
"vip_t"
{
"name" "Terorist Lee"
"model" "models/player/vip_t2/leet.mdl"
"team" "t"
}
"vip_ct"
{
"name" "Soldat GIGN"
"model" "models/player/vip_ct2/gign.mdl"
"team" "ct"
}
"vip_ct"
{
"name" "Soldat Shadow"
"model" "models/player/vip_ct/shadowcompany.mdl"
"team" "ct"
}
"vip_ct"
{
"name" "Soldat 007"
"model" "models/player/vip_ct3/707.mdl"
"team" "ct"
}
}
downloadlist.txt
Quote:
// TERO

materials/models/player/vip_t/tr_arctic.vmt
materials/models/player/vip_t/tr_arctic_cap.vmt
materials/models/player/vip_t/tr_arctic_glove.vmt
materials/models/player/vip_t/tr_arctic_hair.vmt
materials/models/player/vip_t/tr_arctic_hand.vmt
materials/models/player/vip_t/tr_arctic_helmet_glass.vmt
materials/models/player/vip_t/tr_arctic2.vmt
materials/models/player/vip_t/tr_arctic.vtf
materials/models/player/vip_t/tr_arctic_glove.vtf
materials/models/player/vip_t/tr_arctic_glove_normal.vtf
materials/models/player/vip_t/tr_arctic_hair.vtf
materials/models/player/vip_t/tr_arctic_hair_normal.vtf
materials/models/player/vip_t/tr_arctic_hand.vtf
materials/models/player/vip_t/tr_arctic_hand_normal.vtf
materials/models/player/vip_t/tr_arctic_helmet_glass.vtf
materials/models/player/vip_t/tr_arctic_helmet_glass_normal.vtf
materials/models/player/vip_t/tr_arctic_normal.vtf
models/player/vip_t/arctic.dx90.vtx
models/player/vip_t/arctic.mdl
models/player/vip_t/arctic.phy
models/player/vip_t/arctic.vvd
models/player/vip_t/arctic_arms.dx90.vtx
models/player/vip_t/arctic_arms.mdl
models/player/vip_t/arctic_arms.vvd
materials/models/player/vip_t2/tr_leet.vmt
materials/models/player/vip_t2/tr_leet_glasslens.vmt
materials/models/player/vip_t2/tr_leet_glove.vmt
materials/models/player/vip_t2/tr_leet_hair.vmt
materials/models/player/vip_t2/tr_leet_hand.vmt
materials/models/player/vip_t2/tr_leet_scarf.vmt
materials/models/player/vip_t2/tr_leet.vtf
materials/models/player/vip_t2/tr_leet_glasslens.vtf
materials/models/player/vip_t2/tr_leet_glasslens_normal.vtf
materials/models/player/vip_t2/tr_leet_glove.vtf
materials/models/player/vip_t2/tr_leet_glove_normal.vtf
materials/models/player/vip_t2/tr_leet_hair.vtf
materials/models/player/vip_t2/tr_leet_hair_normal.vtf
materials/models/player/vip_t2/tr_leet_hand.vtf
materials/models/player/vip_t2/tr_leet_hand_normal.vtf
materials/models/player/vip_t2/tr_leet_normal.vtf
models/player/vip_t2/leet.dx90.vtx
models/player/vip_t2/leet.mdl
models/player/vip_t2/leet.phy
models/player/vip_t2/leet.vvd
models/player/vip_t2/leet_arms.dx90.vtx
models/player/vip_t2/leet_arms.mdl
models/player/vip_t2/leet_arms.vvd
materials/models/player/vip_t3/ct_sas.vmt
materials/models/player/vip_t3/ct_sas.vtf
materials/models/player/vip_t3/ct_sas_normal.vtf
models/player/vip_t3/sas.phy
models/player/vip_t3/sas.mdl
models/player/vip_t3/sas.vvd
models/player/vip_t3/sas.dx90.vtx
// CT
models/player/vip_ct/shadowcompany.dx90
models/player/vip_ct/shadowcompany.mdl
models/player/vip_ct/shadowcompany.phy
models/player/vip_ct/shadowcompany.vvd
materials/models/player/vip_ct/eyes.vmt
materials/models/player/vip_ct/eyes.vtf
materials/models/player/vip_ct/eyes_n.vtf
materials/models/player/vip_ct/shad_co_head.vmt
materials/models/player/vip_ct/shad_co_head.vtf
materials/models/player/vip_ct/shad_co_head_n.vtf
materials/models/player/vip_ct/shad_co_headgear.vmt
materials/models/player/vip_ct/shad_co_headgear.vtf
materials/models/player/vip_ct/shad_co_headgear_n.vtf
materials/models/player/vip_ct/shad_co_low_body.vmt
materials/models/player/vip_ct/shad_co_low_body.vtf
materials/models/player/vip_ct/shad_co_low_body_n.vtf
materials/models/player/vip_ct/shad_co_smg.vmt
materials/models/player/vip_ct/shad_co_smg.vtf
materials/models/player/vip_ct/shad_co_smg_n.vtf
materials/models/player/vip_ct/shad_co_up_body.vmt
materials/models/player/vip_ct/shad_co_up_body.vtf
materials/models/player/vip_ct/shad_co_up_body_n.vtf
materials/models/player/vip_ct/shadow_co_visor.vmt
materials/models/player/vip_ct/shadow_co_visor.vtf
materials/models/player/vip_ct2/ct_gign.vmt
materials/models/player/vip_ct2/ct_gign.vtf
materials/models/player/vip_ct2/ct_gign_glove.vmt
materials/models/player/vip_ct2/ct_gign_glove.vtf
materials/models/player/vip_ct2/ct_gign_glove_normal.vtf
materials/models/player/vip_ct2/ct_gign_hand.vmt
materials/models/player/vip_ct2/ct_gign_hand.vtf
materials/models/player/vip_ct2/ct_gign_hand_normal.vtf
materials/models/player/vip_ct2/ct_gign_helmet_glass.vmt
materials/models/player/vip_ct2/ct_gign_helmet_glass.vtf
materials/models/player/vip_ct2/ct_gign_helmet_glass_normal.vtf
materials/models/player/vip_ct2/ct_gign_normal.vtf
models/player/vip_ct2/gign.dx90.vtx
models/player/vip_ct2/gign.mdl
models/player/vip_ct2/gign.phy
models/player/vip_ct2/gign.vvd
models/player/vip_ct2/gign_arms.dx90.vtx
models/player/vip_ct2/gign_arms.mdl
models/player/vip_ct2/gign_arms.vvd
materials/models/player/ct_707.vmt
materials/models/player/ct_707.vtf
materials/models/player/ct_707_glass.vmt
materials/models/player/ct_707_glass.vtf
materials/models/player/ct_707_glass_normal.vtf
materials/models/player/ct_707_glove.vmt
materials/models/player/ct_707_glove.vtf
materials/models/player/ct_707_glove_normal.vtf
materials/models/player/ct_707_hand.vmt
materials/models/player/ct_707_hand.vtf
materials/models/player/ct_707_hand_normal.vtf
materials/models/player/ct_707_normal.vtf
models/player/vip_ct3/707.dx90.vtx
models/player/vip_ct3/707.mdl
models/player/vip_ct3/707.phy
models/player/vip_ct3/707.vvd
models/player/vip_ct3/707_arms.dx90.vtx
models/player/vip_ct3/707_arms.mdl
models/player/vip_ct3/707_arms.vvd
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 02-25-2022 , 03:05   Re: [CSS/CSGO] VIP by R1KO with Modules in ENG
Reply With Quote #14

Great release, but get the video going..
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ExequTeR
New Member
Join Date: Oct 2022
Old 10-30-2022 , 04:31   Re: [CSS/CSGO] VIP by R1KO with Modules in ENG
Reply With Quote #15

I added a new skin to the menu, but only the first skin is loaded


"Skins"
{
"vip_t"
{
"name" "Nude"
"model" "models/player/vad36nude/alyx.mdl"
"team" "t"
}
"vip_t"
{
"name" "Ravenpool"
"model" "models/player/vad36fortnite/ravenpool.mdl"
"team" "t"
}
"vip_ct"
{
"name" "Nemesis"
"model" "models/player/vad36Cerberus_Soldiers/nemesis.mdl"
"team" "ct"
}
//"vip_all"
//{
// "name" "Ravenpool"
// "model" "models/player/vad36fortnite/ravenpool.mdl"
// "team" "all"
//}

}
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BaNK3r
New Member
Join Date: Jan 2023
Old 01-11-2023 , 07:47   Re: [CSS/CSGO] VIP by R1KO with Modules in ENG
Reply With Quote #16

Is it possible to add trails to spawn_effect.sp?

It doesn't work to just copy/paste the other trails and just change values, and I don't understand how to add the trails from trails.ini.

Last edited by BaNK3r; 01-11-2023 at 07:47.
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