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[L4D2] Survivor AI Trigger fix


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Hit_alive
Junior Member
Join Date: Dec 2004
Location: Belarus
Old 10-22-2010 , 03:21   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #151

Updating is necessary, please.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-22-2010 , 07:45   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #152

You'll have to be more precise. I currently have no time to add support to new campaigns, but an actual bug i could probably fix.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 10-25-2010 , 14:35   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #153

Hey, here's the gist about TS..

1st map:
Stuck at the tank crescendo
Stuck at barrels in brick factory

2nd map:
Stuck at gravel mountain

3rd map:
The entire finale (the bot tries to press the bridge generator button, but you gotta hold it..)
cheewongken is offline
darwinbrian
New Member
Join Date: Nov 2010
Old 11-13-2010 , 09:34   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #154

my ai still stood around at the tank crescendo, theres a decent chance im doing something wrong, but thought id throw it out there
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[GNC]James
Junior Member
Join Date: Jul 2010
Old 12-06-2010 , 08:27   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #155

One Question to this plugin:

Is it possible, that it causes the problem, that the AI leaves the saferoom before all player are connected? During the last matches, we have had this problem far more frequently than before, so i guess it is possible that the AI uses the time before the first survivor is connected to leave the saferoom?
[GNC]James is offline
LTR.2
Veteran Member
Join Date: Aug 2009
Old 12-07-2010 , 11:51   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #156

Quote:
Originally Posted by [GNC]James View Post
One Question to this plugin:

Is it possible, that it causes the problem, that the AI leaves the saferoom before all player are connected? During the last matches, we have had this problem far more frequently than before, so i guess it is possible that the AI uses the time before the first survivor is connected to leave the saferoom?
there is another plugin that adresses that.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 02-06-2011 , 06:28   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #157

In the parish map in the ceda cabin just before the panic event to run on the scaffold to switch off the alarm the bots get stuck in the ceiling of the ceda cabin, just to let you know of this bug to fix thx ;)
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joshuakai
Junior Member
Join Date: Jan 2010
Old 02-12-2011 , 22:57   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #158

4.0.5.2 - stucked in the car of c5m2
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DarkSynergy
Member
Join Date: Jan 2011
Old 02-13-2011 , 02:28   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #159

Heh, Im having trouble getting the AI team to move on versus unless they play as the infected first. If the all bot team starts as survivors on any map except the first map of the campaign, they just stand in the saferoom and dont move. Is there any way to force them to move in this situation?
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nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 14:09   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #160

This plugin works great, thank you very much! no bugs detected
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