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[L4D2]Tank Rush


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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 08-22-2010 , 16:27   Re: [L4D2]Tank Rush
Reply With Quote #121

Quote:
Originally Posted by Matthias Vance View Post
You should use MaxClients instead of MAXPLAYERS inside for() loops.
Thanks, will try that.
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Somesite
Junior Member
Join Date: Feb 2010
Old 09-02-2010 , 11:12   Re: [L4D2]Tank Rush
Reply With Quote #122

I want to add a little flavor here, is it possible to additionally add witches to the mix and have then recycle if survivors are 'x' amount distance away from them? I utilize tank rush on a 8 person campaign server - it's really fun! but you can never lose...

Some other ideas:
Add more dynamic objects (cars/dupsters) for tanks to end cap you with (by chance)
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cheewongken
Senior Member
Join Date: Feb 2009
Old 09-06-2010 , 08:54   Re: [L4D2]Tank Rush
Reply With Quote #123

to those who still use birno's version.. i fixed the "ledge hang and tank dies, you plummet to your death" glitch.

Edit: To the 6 people (lol) who used the previous plugin i posted, you may have notice if you have some temporary life (like pain pills life) and a tank dies, your life goes to 100 + the temp life (e.g. 130)

Though it doesn't disadvantage you, its still a bug nevertheless.. here's another version, fixed.
Attached Files
File Type: sp Get Plugin or Get Source (L4DTankrush.sp - 318 views - 16.6 KB)

Last edited by cheewongken; 09-07-2010 at 14:35.
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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 09-08-2010 , 12:29   Re: [L4D2]Tank Rush
Reply With Quote #124

bug - tank stuk some time
http://i52.tinypic.com/keuoh4.jpg
http://i55.tinypic.com/2qdy83o.jpg

Last edited by YoniZ[ZSC]; 09-08-2010 at 12:35.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 09-30-2010 , 14:49   Re: [L4D2]Tank Rush
Reply With Quote #125

once again, to those who still use birno's version, i fixed finales where you have to wait for the rescue vehicle. After 10 tanks are killed after finale starts, all other tanks are killed so the finale can progress. They are then respawned. This is auto disabled on c1m4, c5m5 and c6m3 since its scavenge/gauntlet finale.

Will also work on custom campaigns.

New cvar:
tankrush_finalefix //default 1, enabled. Can't be enabled on the above mentioned official maps.
Attached Files
File Type: sp Get Plugin or Get Source (L4DTankrush.sp - 411 views - 18.8 KB)

Last edited by cheewongken; 09-30-2010 at 14:59.
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=BB=Insomnia
New Member
Join Date: Jun 2009
Old 10-05-2010 , 06:21   Re: [L4D2]Tank Rush
Reply With Quote #126

Quote:
Originally Posted by cheewongken View Post
once again, to those who still use birno's version, i fixed finales where you have to wait for the rescue vehicle. After 10 tanks are killed after finale starts, all other tanks are killed so the finale can progress. They are then respawned. This is auto disabled on c1m4, c5m5 and c6m3 since its scavenge/gauntlet finale.

Will also work on custom campaigns.

New cvar:
tankrush_finalefix //default 1, enabled. Can't be enabled on the above mentioned official maps.
Hi,
Finales now end, but you can't set tankrush_health anymore?

Code:
"tankrush_version" = "1.04" ( def. "1.1" )
          notify singleplayer replicated ss_added
          - Tankrush_Version

         Unknown command "tankrush_health"
12:19:37 status
And if survivors are knocked down, waiting for someone to help them up again, and a tank is killed, the do not stand up like in the version from the threadopener, is this wanted? Liked the original way more than it is now.

Any suggestions?
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cheewongken
Senior Member
Join Date: Feb 2009
Old 10-08-2010 , 13:00   Re: [L4D2]Tank Rush
Reply With Quote #127

delete your cfg file.. i had the tankrush_health problem too. its actually tankrush_tankhealth

just delete the cfg file and let it regenerate then change the settings to your pref.

incap healing works. i played c1m1 to c6m3 with this and yeah.. i'm sure it works.

edit: if you didn't know.. the one i posted is a modified version of birno's a few pages back, not a mod of the thread starter.
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 10-12-2010 , 21:12   Re: [L4D2]Tank Rush
Reply With Quote #128

Quote:
Originally Posted by YoniZ[ZSC] View Post
That's not a bug, that's the game's AI.
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 10-14-2010 , 22:15   Re: [L4D2]Tank Rush
Reply With Quote #129

This thread is dead. I guess everybody either likes it the way it is or no one wants to post?
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D1maxa
Member
Join Date: Dec 2008
Old 11-08-2010 , 06:01   Re: [L4D2]Tank Rush
Reply With Quote #130

Hm, tank stand after spawn in coop until he see any survivor or get damage from any survivor. How to force his attack? Like in Versus or during finale where tank goes to attack after spawn immediately
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