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[L4D2] SG-552 Tickrate Fix


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Author
bullet28
Member
Join Date: Apr 2012
Plugin ID:
6988
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Tries to fix strange FOV behavior when using SG-552 with increased tickrate
    Old 03-17-2020 , 10:06   [L4D2] SG-552 Tickrate Fix
    Reply With Quote #1

    Bug affects only the servers with tickrate set above 96
    It's fixes FOV issues when reloading, jumping or falling with SG-552 zoomed in
    Video: https://youtu.be/JgFrJmZwpwk

    Requires SourceScrambler

    Signatures and some code was taken from another plugins:
    Unscope Sniper On Shoot by Silvers
    Air Ability Patch by BHaType

    Updates history:
    17 Jul 2021: Updated both gamedata and plugin to work after recent updates
    02 Oct 2020: Improvements. Falling fixed too now (thanks homerliew)
    29 Sep 2020: Updated gamedata
    Attached Files
    File Type: sp Get Plugin or Get Source (lfd_both_fixSG552.sp - 439 views - 4.2 KB)
    File Type: txt lfd_both_fixSG552.txt (863 Bytes, 387 views)

    Last edited by bullet28; 07-24-2021 at 00:14.
    bullet28 is offline
    homerliew
    Member
    Join Date: Apr 2009
    Old 10-01-2020 , 05:08   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #2

    Using this https://forums.alliedmods.net/showthread.php?t=317662 fixed the SG-552 falling fov issue.
    homerliew is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 10-03-2020 , 22:33   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #3

    Just wanna confirm that 60 and 66 tickrates aren't affected by this strange behavior. Cheers!
    cravenge is offline
    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 10-03-2020 , 23:25   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #4

    Quote:
    Originally Posted by cravenge View Post
    Just wanna confirm that 60 and 66 tickrates aren't affected by this strange behavior. Cheers!
    Yea this is true, tickrate needs to be in a division of 3 or any tickrate above 96 give this spooky scoping action for me.
    __________________
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    Lux is offline
    bullet28
    Member
    Join Date: Apr 2012
    Old 10-04-2020 , 04:42   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #5

    Damn.. if I knew this, it would be better to set the tickrate of my servers to 96, instead of figuring out how to fix it, there is no major difference between 100 and 96 tick anyway =\
    bullet28 is offline
    larrybrains
    Senior Member
    Join Date: May 2017
    Old 10-31-2020 , 13:58   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #6

    Quote:
    Originally Posted by Lux View Post
    Yea this is true, tickrate needs to be in a division of 3 or any tickrate above 96 give this spooky scoping action for me.
    Interesting, so does tickrate over 96 cause other issues in the game? For instance, Witch or common infected (or any AI) pathing?

    Last edited by larrybrains; 10-31-2020 at 13:58.
    larrybrains is offline
    larrybrains
    Senior Member
    Join Date: May 2017
    Old 07-14-2021 , 00:26   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #7

    Quote:
    Originally Posted by bullet28 View Post
    Bug affects only the servers with tickrate set above 96
    It's fixes FOV issues when reloading, jumping or falling with SG-552 zoomed in
    This plugin is crashing my 100 tick server after the most recent game update.

    https://crash.limetech.org/styiy5g6z27q
    larrybrains is offline
    in2002
    Member
    Join Date: Apr 2021
    Location: Taiwan
    Old 07-15-2021 , 03:41   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #8

    Quote:
    Originally Posted by larrybrains View Post
    This plugin is crashing my 100 tick server after the most recent game update.

    https://crash.limetech.org/styiy5g6z27q
    I just installed it today
    There is no problem
    in2002 is offline
    larrybrains
    Senior Member
    Join Date: May 2017
    Old 07-16-2021 , 23:59   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #9

    Quote:
    Originally Posted by in2002 View Post
    I just installed it today
    There is no problem
    Well, it's crashing for me, specifically when reloading while zoomed in with the SG-552. When I remove this plugin, it stops crashing while reloading and zoomed in with the SG-552, but unfortunately the zoom stuck reload tickrate bug comes back.

    Last edited by larrybrains; 07-17-2021 at 00:01.
    larrybrains is offline
    bullet28
    Member
    Join Date: Apr 2012
    Old 07-17-2021 , 10:26   Re: [L4D2] SG-552 Tickrate Fix
    Reply With Quote #10

    Updated. Now requires SourceScrambler
    bullet28 is offline
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