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[CS:GO] Particle System Fix - Cleanup particles on map end (1.0)


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SHUFEN.jp
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Plugin ID:
6985
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Plugin Category:
General Purpose
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    Plugin Description:
    Old 03-16-2020 , 04:31   [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #1

    About:
    • As you know particles should be uncache on end maps (Just like models, materials). But somehow uncache function is broken in CS:GO. Thus string table is filled after played some maps (Reached to 1023/1023). And you can't see particles correctly anymore until restart server.
    • This plugin does fix uncache function and revert string tables as cleaned up.

    Requirements:
    • None

    Thanks:
    Changes:
    Code:
    1.0 (16/03/2020)
        - Initial release (With supporting Windows OS)
    Attached Files
    File Type: sp Get Plugin or Get Source (CSGO_ParticleSystemFix.sp - 182 views - 14.4 KB)
    File Type: txt CSGO_ParticleSystemFix.games.txt (2.8 KB, 120 views)
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    Syoudous
    Junior Member
    Join Date: Feb 2013
    Old 03-16-2020 , 06:12   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #2

    Very cool!

    Last edited by Syoudous; 03-16-2020 at 06:13.
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    NanoC
    Senior Member
    Join Date: Jan 2016
    Location: Argentina
    Old 03-16-2020 , 13:04   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #3

    Good job! thanks Shufen
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    ImACow
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    Join Date: Feb 2015
    Old 03-16-2020 , 16:03   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #4

    Thanks!
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    Agent Wesker
    Senior Member
    Join Date: Apr 2012
    Old 03-16-2020 , 16:51   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #5

    I've been waiting so long for this, it's basically required for ZE servers nowadays.


    Edit:

    Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

    Perhaps this method can be used to fix that problem as well.

    Last edited by Agent Wesker; 03-16-2020 at 16:56.
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    Zeddy_god
    Senior Member
    Join Date: May 2015
    Location: Mumbai, India
    Old 03-16-2020 , 20:21   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #6

    Cheers shufen, thankyou.
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    Vauff
    AlliedModders Donor
    Join Date: Sep 2019
    Old 03-19-2020 , 02:32   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
    Reply With Quote #7

    Quote:
    Originally Posted by Agent Wesker View Post
    Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

    Perhaps this method can be used to fix that problem as well.
    Assuming you're talking about the "CUtlRBTree overflow!" error that happens when you hit the limit of 65536 unique strings within VScript. Unlike the particle cache error, this limit does reset on map change appropriately already. So a fix like this would not help with that issue, unless the limit itself could be changed somehow. Mappers just need to be smarter when designing their scripts, to not be creating a ton of unique strings.
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