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CloseHandle is not stopping TIMER_REPEAT?


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TheFlyingApple
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Join Date: Aug 2016
Old 03-09-2020 , 17:59   Re: CloseHandle is not stopping TIMER_REPEAT?
Reply With Quote #21

Quote:
Originally Posted by Marttt View Post
Ilusion, yeah you are correct.
Well I made another version that minimizes that error, but still can "be exploited" in rare (impossible?) cases (between 2 seconds).

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YES! Perfect! This worked... I see what you did ;) Thanks for your help everybody!
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Dragokas
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Join Date: Nov 2017
Location: Ukraine
Old 03-14-2020 , 14:35   Re: CloseHandle is not stopping TIMER_REPEAT?
Reply With Quote #22

Marttt, good idea.
But, is there a reason to stop and re-create timer at all.

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Dragokas
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Old 03-14-2020 , 16:49   Re: CloseHandle is not stopping TIMER_REPEAT?
Reply With Quote #23

Marttt, one more notice, just for the future, your timer run twice if round lost, or when round ends without change map (CS:GO or similar games).
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Marttt
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Join Date: Jan 2019
Old 03-14-2020 , 20:29   Re: CloseHandle is not stopping TIMER_REPEAT?
Reply With Quote #24

Thanks, I was just supporting, I know there is a reason to kill the timer.
For my l4d2 versus server it worked fine, I don't know which game the author is trying to implement.
Maybe hooking other events it could be achieved. Some things he must discover by himself.
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Silvers
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Join Date: Aug 2010
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Old 03-15-2020 , 04:16   Re: CloseHandle is not stopping TIMER_REPEAT?
Reply With Quote #25

For testing I sometimes double restart (mp_restartgame 1) in Versus so Im back on the same team, using your code Marttt without killing the timer would probably lead to a duplicate timer running.
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Last edited by Silvers; 03-15-2020 at 04:17.
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