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[CS:GO] Knife Upgrade 2.5.7 (Saves Knife Selection) **Updated 06-02-2015**


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Anatoly
Junior Member
Join Date: Jul 2014
Old 07-24-2014 , 14:12   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#181

if (!(client >= 1 && client <= MaxClients)) return false; =>> if (!(0 < client <= MaxClients)) return false;
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klexen
Senior Member
Join Date: Sep 2013
Old 07-24-2014 , 14:39   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#182

Quote:
Originally Posted by Anatoly View Post
if (!(client >= 1 && client <= MaxClients)) return false; =>> if (!(0 < client <= MaxClients)) return false;
I originally had it using the magical sourcepawn construct, but I didn't like how it reads compared to the more verbose version I ended up going with. I may change it though in an update if it bothers you enough to sign up and make that your first post.
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Ownkruid
Senior Member
Join Date: Nov 2013
Old 07-24-2014 , 17:52   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#183

Could someone confirm this is stable now for everyone?
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klexen
Senior Member
Join Date: Sep 2013
Old 07-24-2014 , 19:39   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#184

Quote:
Originally Posted by Ownkruid View Post
Could someone confirm this is stable now for everyone?
The only reason I could think that you're possibly getting crashes with my plugin, is that you're having another plugin or map removing weapons from the player while my plugin is attempting to equip them.

I noticed one of your servers runs KZ maps, so you're probably running a plugin like: [CS:GO] KZTimer (kz,surf,bhop) which has a cvar: kz_clean_weapons. Anything where a custom map or plugin might strip / equip weapons, it's going to interfere with my plugin and possibly crash the server.
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Last edited by klexen; 07-24-2014 at 19:40.
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Anatoly
Junior Member
Join Date: Jul 2014
Old 07-25-2014 , 00:24   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#185

klexen, I use + game_type 1 + game_mode 2 standard deathmatch. When I load your plugin I can't take any knife.
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klexen
Senior Member
Join Date: Sep 2013
Old 07-25-2014 , 00:49   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#186

Quote:
Originally Posted by Anatoly View Post
klexen, I use + game_type 1 + game_mode 2 standard deathmatch. When I load your plugin I can't take any knife.
Does the knife menu show? Are you using a custom knife skin already? For the plugin to work, you must have the DEFAULT knife equipped in your inventory.
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Anatoly
Junior Member
Join Date: Jul 2014
Old 07-25-2014 , 04:21   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#187

Yes, the menu is displayed. Unable to switch to the third slot.
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klexen
Senior Member
Join Date: Sep 2013
Old 07-25-2014 , 13:28   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#188

Quote:
Originally Posted by Anatoly View Post
Yes, the menu is displayed. Unable to switch to the third slot.
What is your server's IP?
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klexen
Senior Member
Join Date: Sep 2013
Old 07-25-2014 , 16:16   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#189

Quote:
Originally Posted by Anatoly View Post
klexen, I use + game_type 1 + game_mode 2 standard deathmatch. When I load your plugin I can't take any knife.
It looks like +game_type 1 +game_mode 2 (Valve Built-in Deathmatch) blocks my plugin from giving the knives. (Except for the Default knife) I don't think there is anything I can do about that.
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Last edited by klexen; 07-25-2014 at 16:17.
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Honis
SourceMod Donor
Join Date: Jul 2014
Old 07-25-2014 , 17:01   Re: [CS:GO] Knife Upgrade 2.4.2 (Saves Knife Selection) **Updated 7-23-2014**
#190

Where in .sp file can I change the name in menu (I want to add to name of few knifes (VIP))?
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