Raised This Month: $51 Target: $400
 12% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Eggman
Senior Member
Join Date: Jan 2010
Old 04-29-2012 , 13:43   Re: [TF2] Freak Fortress 2
#541

Special boss for Dead Run:
Billy the Doll from 'Saw' series.


Model has been converted to skin for scout by luigimario.

Attention: Billy's config is useful only for Dead Run. If you want use Billy as usual Boss, make your own config.

deadrun.ff2 will change charset to "Dead Run" (if it is exist) on deadrun maps by itself. (for FF2 >=1.05)

Abilities (deadrun.txt):
Code:
============================
Boss' abilities plugin
"deadrun"
============================

This is passive abilities. Boss should not do something to start or stop it:

deadrun_lines - enables keys:
					"sound_move" (starts when Boss don't moving 12 seconds)
					"sound_spy_invis" (starts when Boss killed (with trap) spy,
							but spy still alive with his Dead Ringer)
					"sound_kill_spy" (starts when Boss killed (with trap) invisible spy)
					"sound_kspree" (starts when Boss killed (with trap) 4 or over enemies)
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
deadrun_no_hud - only for this boss: blocks all FF2's HUD texts and other messages.
deadrun_no_hud_for_all - for all: blocks all FF2's HUD texts and other messages.
deadrun_block_buildables - blocks Engineer's buildables.

Readme.txt:
Code:
//Add this lines into tf\addons\sourcemod\configs\freak_fortress_2\characters.cfg
//to add Billy as dead run boss.
"Dead Run"
{
	"1" "billy"
	"hidden" "1"
}
//This character set is hidden and it can not be selected by vote, but deadrun.ff2 will change charset to THIS on deadrun maps.

//If you wanna use FF2 for dead run, and not anymore:
//1)Add this lines into tf\addons\sourcemod\configs\freak_fortress_2\maps.cfg
dr_
vsh_dr_
deadrun_ 
//2)Remove all character sets from tf\addons\sourcemod\configs\freak_fortress_2\characters.cfg except "Dead Run".
//3)Remove all plugins in tf\addons\sourcemod\plugins\freaks\ except deadrun.ff2

Do you want FF2 only for Dead Run? Use ff2_deadrun_only.zip
Attached Files
File Type: zip ff2_deadrun_billy_bz2s.zip (3.33 MB, 822 views)
File Type: zip ff2_deadrun_billy.zip (3.46 MB, 1071 views)

Last edited by Eggman; 05-05-2012 at 13:30.
Eggman is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-29-2012 , 14:16   Re: [TF2] Freak Fortress 2
#542

Quote:
Originally Posted by Eggman View Post
Also updated ff2_boss_selection.smx plugin: now it doesn't work if charset has 1 character only.
1.05 still has the bugs I previously mentioned with the attributes key and Mantreads effect.

Even if you want to keep the same syntax (one space before and two spaces after every ;), line 1712 needs to be
PHP Code:
Format(s2,128,"68 ;  2 ;  2 ;  3.0 ;  259 ;  1 ;  269 ;  1 ;  %s",s2); 
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 04-29-2012 at 14:29.
Powerlord is offline
eelin88
Junior Member
Join Date: Apr 2012
Old 04-29-2012 , 14:52   Re: [TF2] Freak Fortress 2
#543

Quote:
Originally Posted by Poniponiponi View Post
This is generally due to the dropprop model not being precached. There's a section in the boss cfg to add models to be precached.
can you teach me how to make the sandvich model precached?
eelin88 is offline
Dugger
Member
Join Date: Jul 2010
Old 04-29-2012 , 15:12   Re: [TF2] Freak Fortress 2
#544

is there a way to make it so when you spawn a message telling you the changes to your class doesn't show up? Im asking because the menu that the amplifier uses gets canceled out because of this round start message.
Dugger is offline
Sindex
Member
Join Date: Jan 2012
Old 04-29-2012 , 17:53   Re: [TF2] Freak Fortress 2
#545

Quote:
Originally Posted by Powerlord View Post
1.05 still has the bugs I previously mentioned with the attributes key and Mantreads effect.
I think I am going to stick with your update for now Powerlord. I like the fixes you did with 1.04a at the moment. Hopefully they get implemented by Eggman in the near future.
Sindex is offline
eelin88
Junior Member
Join Date: Apr 2012
Old 04-29-2012 , 19:52   Re: [TF2] Freak Fortress 2
#546

Hey guys im trying to get a custom skin for my boss working however its not. can someone please tell me the right directory?
eelin88 is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 04-29-2012 , 20:12   Re: [TF2] Freak Fortress 2
#547

Just wondering, will the Manthreads stomp damage will affect GoombaStomp plugin damage?
Otokiru is offline
EP_
Member
Join Date: Apr 2012
Old 04-29-2012 , 20:28   Re: [TF2] Freak Fortress 2
#548

Nice to see the update to 1.05 (backstab sounds are back whoo, plus Third Degree effect sounds nice), but I think I'll be sticking with Powerlord's v1.04a until the attributes bug is officially fixed.

Glad to see Boss Selection updated too; many of the players on my server are asking for this plus some new bosses. ^^
EP_ is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-29-2012 , 20:56   Re: [TF2] Freak Fortress 2
#549

Since people seem to want it, here's 1.05a, with the previously mentioned fixes.

I've been running this since this afternoon on my own FF2 server (red.ocrtf2.com:27015)
Attached Files
File Type: smx freak_fortress_2.smx (84.4 KB, 278 views)
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 266 views - 160.7 KB)
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 04-29-2012 at 20:57.
Powerlord is offline
Buzzbrad
Member
Join Date: Jan 2012
Old 04-29-2012 , 21:21   Re: [TF2] Freak Fortress 2
#550

Quote:
Originally Posted by eelin88 View Post
Hey guys im trying to get a custom skin for my boss working however its not. can someone please tell me the right directory?
Yah can someone help me with this to
Buzzbrad is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode