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[TF2] Freak Fortress 2


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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 08-26-2012 , 22:14   Re: [TF2] Freak Fortress 2
#2541

@BBGTheory

This is probably a long shot but try to updated to the latest 1.5.0 snapshot of sourcemod.
Also update to the latest Metamod.

It doesn't seem to be an FF2 issue, i see your using https://forums.alliedmods.net/showthread.php?t=150674
There is an issue with this plugin that can cause your server to lockout/freeze if the DB goes down.
Try installing server hop or
https://forums.alliedmods.net/showthread.php?t=150674
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Last edited by Chaosxk; 08-26-2012 at 22:15.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-26-2012 , 23:47   Re: [TF2] Freak Fortress 2
#2542

Quote:
Originally Posted by 11530 View Post
You're using GetEntProp(client, Prop_Send, "m_iClass"); (or something similar) with a client of 0.
Ya i know, but I'm pretty sure Eggman's code did prevent client 0 somewhere before it reaches that line. Or maybe I was dreaming.... let me re-read it again.
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realwx
Member
Join Date: May 2012
Old 08-27-2012 , 00:16   Re: [TF2] Freak Fortress 2
#2543

When is the m_iClass error popping up again? When the plugin's first started up, or...?
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-27-2012 , 00:18   Re: [TF2] Freak Fortress 2
#2544

Quote:
Originally Posted by realwx View Post
When is the m_iClass error popping up again? When the plugin's first started up, or...?
iirc, only after MvM update...
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timertrainer
Junior Member
Join Date: Jul 2012
Old 08-27-2012 , 10:43   Re: [TF2] Freak Fortress 2
#2545

Yeah the m_iClass error's getting to be a huge pain, especially since everything was working fine and I started getting it out of nowhere.

When you get the error, the Hale becomes a normal Engineer and can't be damaged and cannot damage others?
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ExiMaster
Member
Join Date: Dec 2011
Old 08-27-2012 , 20:21   Re: [TF2] Freak Fortress 2
#2546

Theres alot of bugs and crash problems with FF2 than I thought it would be. Like invisible CBS, Gabe Newell crashes the server when he punches somebody. The plugin sometimes makes weapons have 100% weapon damage penalty??? I just don't get it. I miss the old Saxton Hale mode.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-27-2012 , 21:06   Re: [TF2] Freak Fortress 2
#2547

Quote:
Originally Posted by ExiMaster View Post
Theres alot of bugs and crash problems with FF2 than I thought it would be. Like invisible CBS, Gabe Newell crashes the server when he punches somebody. The plugin sometimes makes weapons have 100% weapon damage penalty??? I just don't get it. I miss the old Saxton Hale mode.
Nah... You probably didn't read whats going on in this thread after MvM update.



Anyway, can somebody explain to me what is line 2234 checking for?
Code:
if (index == -1 || Special[index] == -1 || !BossKV[Special[index]])
index = checks for if client is boss
special = ??
BossKV = ???!
because i got a feeling that there's a collision between Eggman's event_changeclass() and my OnChangeClass()
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DanK.
oink oink oink >:|
Join Date: Sep 2011
Location: Phoenix AZ
Old 08-27-2012 , 22:39   Re: [TF2] Freak Fortress 2
#2548

It seems CBS' bow and cuddly heavy's do not work. Tf2items is updated to the one suggested by asherkin if it was acting strange, anyone else experiencing this or did I miss something?
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-28-2012 , 01:43   Re: [TF2] Freak Fortress 2
#2549

Quote:
Originally Posted by Otokiru View Post
Nah... You probably didn't read whats going on in this thread after MvM update.



Anyway, can somebody explain to me what is line 2234 checking for?
Code:
if (index == -1 || Special[index] == -1 || !BossKV[Special[index]])
index = checks for if client is boss
special = ??
BossKV = ???!
because i got a feeling that there's a collision between Eggman's event_changeclass() and my OnChangeClass()
hope you figure it out man, there is something still in the woodpile regarding these random crashes. Wish I could tell ya..GL sir!!!!!!!
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-28-2012 , 01:44   Re: [TF2] Freak Fortress 2
#2550

Quote:
Originally Posted by DanK. View Post
It seems CBS' bow and cuddly heavy's do not work. Tf2items is updated to the one suggested by asherkin if it was acting strange, anyone else experiencing this or did I miss something?
use Ravenbros v5 CBS and cuddly works fine
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