Raised This Month: $51 Target: $400
 12% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Snowflake669
Junior Member
Join Date: May 2012
Old 05-29-2012 , 04:39   Re: [TF2] Freak Fortress 2
#1041

Quote:
Originally Posted by EP_ View Post
All right, gave all my existing bosses a few updates:

ALL BOSSES:
- Rage info is now given on boss info window.

GABEN: *requires BZ2 redownload*
- Rage HP increased, rage duration reduced
- Now drops cakes on kill
- He now says 'Gaben' on superjump

AYA:
- Reduced power of melee weapon
- A few other stats adjustments

KOISHI:
- Reduced power of melee weapon
- Nerfed silent decloak, she now takes more damage when cloaked
- Rage will also stun enemies around her for 5 seconds now

ROCKET: *requires BZ2 redownload*
- Rocket launcher less likely to kill people (now has -90% damage penalty attribute)
- Adjusted a killing spree voice line

------------------

Furthermore, I introduce a new one!

The Administrator

<Download> <BZ2>
Class: Spy
Low (~84%)
Superjump: None
Charge: Persuasion
Rage: Coercion
Origin: Team Fortress 2
Model by: Dafini
Music: Longhena Cantata (DoDonPachi Daifukkatsu)
Requires: Otokiru's Saxtoner Abilities (included with main download, though it may be removed upon his request)

Persuasion allows her to summon up to 5 dead players to her side once every 35 seconds. This replaces her super-jump.

Coercion gives her a 6-round Diamondback - while it won't instant-kill like Gentlespy's revolver, it can penetrate enemies Machina-style and deals extra damage, especially against buildings.
In addition, Administrator will teleport to a random player, as a safety measure in case she falls to a deep pit (eg. Nucleus, Lumberyard).

I've also put updated links in my original post.
The Administrator's minions seem to have all their weapons, is it supposed to be like this or not?

Because it seems very unfair when you get down to the last person as the minions seem to get full crits as well and all their weapons including sentries.

Hope its a bug so you can nerf it down somehow.
Snowflake669 is offline
EP_
Member
Join Date: Apr 2012
Old 05-29-2012 , 10:33   Re: [TF2] Freak Fortress 2
#1042

Quote:
Originally Posted by Snowflake669 View Post
The Administrator's minions seem to have all their weapons, is it supposed to be like this or not?

Because it seems very unfair when you get down to the last person as the minions seem to get full crits as well and all their weapons including sentries.

Hope its a bug so you can nerf it down somehow.
I'm using Otokiru's Abilities pack for the minion spawning, and while I'd say you're better off contacting him about it, I personally like having them with all their weapons. Consider it as Administrator calling in her more loyal mercenaries, or persuading dead ones to work for her.
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
EP_ is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-29-2012 , 10:56   Re: [TF2] Freak Fortress 2
#1043

Quote:
Originally Posted by EP_ View Post
I'm using Otokiru's Abilities pack for the minion spawning, and while I'd say you're better off contacting him about it, I personally like having them with all their weapons. Consider it as Administrator calling in her more loyal mercenaries, or persuading dead ones to work for her.
He is talking about the fact that the minions have full crits, all the time.
Darthmule is offline
EP_
Member
Join Date: Apr 2012
Old 05-29-2012 , 11:05   Re: [TF2] Freak Fortress 2
#1044

Quote:
Originally Posted by Darthmule View Post
He is talking about the fact that the minions have full crits, all the time.
Ah.

In that case, I am really not sure why that happens outside of weapons that auto-crit in FF2. Again might have to contact Otokiru about that one....
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
EP_ is offline
Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-29-2012 , 12:29   Re: [TF2] Freak Fortress 2
#1045

Hey, everyone! I added all the bosses I could find to website, go check it out
http://fortressfreaks.tk/
And a new one is under development, just more 3 days! FreakFortress.com

And also I'm working on my first plugin, for DeathRun, if anyone wants one, your wish is about to be made
__________________

It cost 400 thousand dollars to eat this bacon
FOR 12 SECONDS!
Yalamix is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-29-2012 , 13:23   Re: [TF2] Freak Fortress 2
#1046

I need some opinions, how is this?



Left (RED) -- Right (BLU)

It is supposed to represent Cave Johnson in the 1970's. I made it teamcoloured because the left one was the first version, but I toned down that color a little bit as you can see to make it fit with his hair and to give it a more neutral look overall.
The left version was more accurate to Cave Johnson though so I decided to keep that too.

Edit:
If it already wasn't obvious, this is going to replace Wheatley.

Last edited by Darthmule; 05-29-2012 at 13:27. Reason: oh, I forgot something..
Darthmule is offline
deltadude
SourceMod Donor
Join Date: Mar 2010
Old 05-29-2012 , 14:16   Re: [TF2] Freak Fortress 2
#1047

i dig darthmule
deltadude is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-29-2012 , 14:22   Re: [TF2] Freak Fortress 2
#1048

Quote:
Originally Posted by deltadude View Post
i dig darthmule
Darthmule is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 05-29-2012 , 14:23   Re: [TF2] Freak Fortress 2
#1049

Quote:
Originally Posted by Darthmule View Post
I need some opinions, how is this?

Left (RED) -- Right (BLU)

It is supposed to represent Cave Johnson in the 1970's. I made it teamcoloured because the left one was the first version, but I toned down that color a little bit as you can see to make it fit with his hair and to give it a more neutral look overall.
The left version was more accurate to Cave Johnson though so I decided to keep that too.

Edit:
If it already wasn't obvious, this is going to replace Wheatley.
I guess lot of people could not tell the difference between both. they almost look identical. so it would be a waste of traffic data and the download time would increase.
just one color seems good to me because the teams are split in RED and BLU so a "brown" colored player can be easily noticed.

I would not include 2 colors for this boss it would be just a waste or recources.
__________________
AeroAcrobat is offline
Fun21
Member
Join Date: Dec 2011
Old 05-29-2012 , 15:18   Re: [TF2] Freak Fortress 2
#1050

Quote:
Originally Posted by Diviara27 View Post
I tried editing demopan, shows up as failed name. Tried finding if I made some errors, still nothing.
You mean the demopan.cfg?
Could you post the Code?

Last edited by Fun21; 05-29-2012 at 15:29.
Fun21 is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode