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[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!


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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 02-07-2013 , 00:59   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #101

Quote:
Originally Posted by Earthrise View Post
For everyone who doesn't want to add the missing campaigns by themselfs.
Campaigns in this version:

01. No Mercy
02. Crash Course
03. Death Toll
04. Dead Air
05. Blood Harvest
06. Dead Center
07. The Sacrifice
08. The Passing
09. Dark Carnival
10. Swamp Fever
11. Hard Rain
12. The Parish
13. Cold Stream
thank you (ros voice)
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huailanmao808
New Member
Join Date: Feb 2013
Old 02-18-2013 , 01:18   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #102

thanks very much!could you agree me to post it to the chinese?
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 09-08-2013 , 22:54   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #103

Quote:
Originally Posted by el_psycho View Post
New version ACS v1.2.2-1.3e

New in this version:
- *BUG FIX*, Changed the way the plugin checks when a player spawned, from using the "player_spawn" event, to OnClientPostAdminCheck(). After the latest update to the server, "player_spawn" wasn't working for me anymore.
- Added a new CVAR to choose a difficulty to change to after the server has been empty for a set amount of time specified in the acs_autochangemap_time CVAR.

Add the following CVAR to your cfg file.
Code:
// The Difficulty to change back to after the server has been empty for the time specified. Leave empty to turn off. (values are Easy, Normal, Hard, Impossible)
// -
// Default: ""
acs_zdifficulty ""
As always, read the OP to learn how to configure this plugin, as well as the info in my previous release HERE.

EDIT:
Wrong version uploaded. FIXED.

EDIT 2: (sep/11/12)
Fixed a small mistake preventing acs_zdifficulty from working.


what would be good is to propose a vote of all the players to define the new campaign.

51% Yes = change campaign
= 50% or less in the following year established SetupMapStrings we take ()

Currently, everyone vote and after a certain number of votes, the plugin not return any data
eric0279 is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 09-28-2013 , 04:48   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #104

Hello,

how to exclude the current map in the vote?

Sincerely,
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 10-29-2013 , 11:34   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #105

How to make this plugin change the map faster?

Sometimes it changed too slow while nobody voted 'Yes' then all got kicked to lobby.
winged_box is offline
RU_6uK
SourceMod Donor
Join Date: May 2010
Old 10-29-2013 , 19:29   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #106

Lines 68-70.
PHP Code:
#define WAIT_TIME_BEFORE_SWITCH_COOP            7.0
#define WAIT_TIME_BEFORE_SWITCH_VERSUS            6.0
#define WAIT_TIME_BEFORE_SWITCH_SCAVENGE        11.0 
RU_6uK is offline
winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 10-30-2013 , 11:10   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #107

I just realised this plugin doesn't ask the player to do a vote when the map is 'Dead Air'.


Edit: It's ok now, I just saw Earthrise plugin have the Dead Air campaign and I'm using it.

Last edited by winged_box; 10-30-2013 at 11:16.
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def075
Junior Member
Join Date: Dec 2012
Location: tokyo, japan
Old 01-03-2014 , 22:22   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #108

scavenge map does not work.
gascan does not exist after changelevel.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 01-04-2014 , 04:42   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #109

This bugs out and does not work sometimes , the map ends with no announcement and if you type !mapvote says its not the final O_O after this its back to lobby =(
only happens sometimes and on some maps but its not 100% working
s.m.a.c head is offline
winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 01-11-2014 , 02:03   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #110

Quote:
Originally Posted by s.m.a.c head View Post
This bugs out and does not work sometimes , the map ends with no announcement and if you type !mapvote says its not the final O_O after this its back to lobby =(
only happens sometimes and on some maps but its not 100% working
In my versus mode this plugin does not work anymore, people always go back to lobby.
winged_box is offline
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