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RedRover for SM


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ciso313
Junior Member
Join Date: Feb 2010
Old 02-09-2010 , 23:41   Re: RedRover for SM
Reply With Quote #11

mhh ... i haven't found it
maybe you could send me your server ip/steam nick (pn)

**got it** (after half a hour^^)

Last edited by ciso313; 02-09-2010 at 23:52.
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ciso313
Junior Member
Join Date: Feb 2010
Old 02-10-2010 , 00:06   Re: RedRover for SM
Reply With Quote #12

it's working fine, but the kill/death rank-system doesn't work, only the bomb and suicides^^ are you able to remove the bomb or the hostages, so that you have to find the last enemy?

ps: it's nice that you can't switch the team with the kill command^^
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-10-2010 , 01:10   Re: RedRover for SM
Reply With Quote #13

Yeah I plan on removing objectives. I can fix the kill/death thing too.

I was thinking about adding a cvar to spawn the player at an opposite spawn point as well. Do you think that's worth adding?
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ciso313
Junior Member
Join Date: Feb 2010
Old 02-10-2010 , 08:38   Re: RedRover for SM
Reply With Quote #14

there are good and bad things adding this cvar^^

but i think you should leave this like it is or maybe you could create a config file where you can change the settings like you want.
in my opinion it's not so 'good' because if you aren't so good at aiming it could be really annoying walking through the hole map a couple of times. Also the enemy could wait at the opposite spawn point (i bosts camping^^)

a good thing would be that it won't be so confusing when you are in the middle of the two teams xDD

Have you already testet if your plugin blows up the server like the eventscript one? (respawning to many players at the same time)
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-10-2010 , 10:55   Re: RedRover for SM
Reply With Quote #15

I played with 40 bots

It doesn't actually respawn them, it just stops them from dying, switches their team, and fires the death event.
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ciso313
Junior Member
Join Date: Feb 2010
Old 02-10-2010 , 11:28   Re: RedRover for SM
Reply With Quote #16

wow nice^^
if you have got a newer version, just give me a call ^^ (or need some ideas)
i can't wait using this plugin xD
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 02-10-2010 , 11:49   Re: RedRover for SM
Reply With Quote #17

Quote:
Originally Posted by Greyscale View Post
The team with all the players wins. I'm using the TerminateRound signature to end the round with the correct team as the winner.

It's coming along nicely
I meant if in a round you get twisted between all the teams. Who actually won? Like you began at red team. Then blue team wins. But if blue team won your in blue team... So basically no one looses at end. It's kinda senseless.
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ciso313
Junior Member
Join Date: Feb 2010
Old 02-10-2010 , 13:02   Re: RedRover for SM
Reply With Quote #18

it's a fun plugin (in my opinion)
deathmatch has no winner at all ... it's all about the kills & deaths like this one ;)
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-10-2010 , 18:39   Re: RedRover for SM
Reply With Quote #19

Sammy-ROCK, yeah I agree with you. But it will require an entirely new strategy to play. Of course everyone could just purposely go to the team they want. But I have ideas to counter that.

One of the ideas is to give players benefits if they end up on a certain team. So if someone on T gets say, $10000 + other more effective incentives for ending up on CT at the end, then now they have motive to win for the CTs. That could create more competitiveness.

ciso313, I'll post here with any updates to the plugin. Ideas are welcome, opinions, etc. When it's ready I'll release publicly.
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ciso313
Junior Member
Join Date: Feb 2010
Old 02-13-2010 , 13:30   Re: RedRover for SM
Reply With Quote #20

any approvements?^^
or a realese date ;)
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