Raised This Month: $51 Target: $400
 12% 

[TF2] Name Change Oddities Fix


Post New Thread Reply   
 
Thread Tools Display Modes
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-26-2015 , 21:18   Re: [TF2] Name Change Oddities Fix
Reply With Quote #11

Quote:
Originally Posted by Horsedick View Post
1.7 should run any old plugins, as for compiling them over again some will only compile with 1.6 unless they are rewritten from a langauge change which is unfortunate.
There is an exception to the backwards compat, and that's with datapacks.
__________________
WildCard65 is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-29-2015 , 04:55   Re: [TF2] Name Change Oddities Fix
Reply With Quote #12

PHP Code:
L 03/28/2015 12:01:57: [SMNative "SetEntPropString" reportedEntity 6 (6is invalid
L 03
/28/2015 12:01:57: [SMDisplaying call stack trace for plugin "namechange_fix.smx":
L 03/28/2015 12:01:57: [SM]   [0]  Line 50D:\Libraries\Documents\Repos\Public Plugins\scripting\namechange_fix.sp::OnGameFrame() 
Oh the 357mb error log...
__________________
Chdata is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode