[44] Entities Resources Rep 1.2 HamletEagle entities_resour running
07:11:24 ToggleReplacementType
07:11:24 "ToggleReplacementType" is "3"
PHP Code:
version : 48/1.1.2.7/Stdio 5956 secure (10 )
[ 1] HLGuard RUN - hlguard_mm_tinti v1.9.t20 ini Chlvl Chlvl
[ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2 ini Start ANY
[ 3] MySQL RUN - mysql_amxx_i386. v1.8.2 pl2 ANY ANY
[ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2 pl2 ANY ANY
[ 5] Fun RUN - fun_amxx_i386.so v1.8.2 pl2 ANY ANY
[ 6] Engine RUN - engine_amxx_i386 v1.8.2 pl2 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl2 ANY ANY
[ 8] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl2 ANY ANY
[ 9] CSX RUN - csx_amxx_i386.so v1.8.2 pl2 ANY ANY
[10] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl2 ANY ANY
[11] Orpheu RUN - orpheu_amxx_i386 v2.6.3 pl2 ANY ANY
11 plugins, 11 running
entites_resources_dyn_replace.ini
PHP Code:
;This file allow you to dynamically change entites resources
;You can have resources changed for different players, teams, for vips, for maps and so on.
;This increase the precache list, be sure to don't go over it.
; Please add models into their section, don't add player models in weapon section!
[WEAPON MODELS]
;Change Weapon Models
;You can change weapon models to one player, for one team of for all players.
;You need to add the models by STEAMID if for one player.
;Use NULL to don't specify a model
;Syntax:
;STEAM_...... v_old_model v_new_model p_new_model w_new_model
;TEAM_TERRORIST v_old_model v_new_model p_new_model w_new_model
;TEAM_CT v_old_model v_new_model p_new_model w_new_model
;ALL v_old_model v_new_model p_new_model w_new_model
;Example: ALL models/v_ak47.mdl models/v_m4a1.mdl models/p_m4a1.mdl NULL
;Here the w_model won't be taken into account, because we are using NULL
;Add your models below:
ALL models/v_c4.mdl models/hfgl/v_c4.mdl models/hfgl/p_c4.mdl models/hfgl/w_c4.mdl
ALL models/v_knife.mdl models/hfgl/v_knife.mdl models/hfgl/p_knife.mdl NULL
;Jockey
STEAM_0:1:14906687 models/v_deagle.mdl models/VIP-SYSTEM/Jockey/v_deagle.mdl models/VIP-SYSTEM/Jockey/p_deagle.mdl NULL
STEAM_0:1:14906687 models/v_m4a1.mdl models/VIP-SYSTEM/v_m4a1.mdl models/VIP-SYSTEM/p_m4a1.mdl NULL
STEAM_0:1:14906687 models/v_ak47.mdl models/VIP-SYSTEM/v_ak47.mdl models/VIP-SYSTEM/p_ak47.mdl NULL
STEAM_0:1:14906687 models/v_awp.mdl models/VIP-SYSTEM/v_awp.mdl models/VIP-SYSTEM/p_awp.mdl NULL
[PLAYER MODELS]
;Change Player Models
;You can add models for one player, for a team or for all players.
;You need to add the model by STEAMID if for one player.
;Syntax:
;STEAM_...... model
;TEAM_TERRORIST model
;TEAM_CT model
;OldModel NewModel
;ALL model
;Example: TEAM_CT antifurien
;This will set on all CT TEAM the antifurien model
;Path that will be applied automatically will be: models/player/antifurien/antifurien.mdl
;Example2: guerill antifurien
;This will replace the default model guerilla with antifurien
;If the current player has a custom config this will be taken into account, no matter other settings.
;If the current player doesn't has a custom config then check the team config, this will be taken into account, no matter the global config
;If no player & no team config the global config will be taken into account.
;If no player & no team & no global config the resources will not be changed for that player
;Add your models below:
[SOUND SECTION]
;Change Sound
;You can replace an old sound with a new one
;Only .wav files for now
;You MUST include sound/ in the path
;Syntax:
;old_sound new_sound
;Example:
;sound/weapons/knife_hitwall1.wav sound/weapons/m4a1_deploy.wav
;Add your sounds below:
sound/weapons/knife_hitwall1.wav sound/hfgl/combat_hit_wall.wav
sound/weapons/knife_hit1.wav sound/hfgl/combat_hit_01.wav
sound/weapons/knife_hit2.wav sound/hfgl/combat_hit_02.wav
sound/weapons/knife_deploy1.wav sound/hfgl/combat_draw.wav
sound/weapons/knife_slash1.wav sound/hfgl/combat_miss.wav
sound/weapons/knife_stab.wav sound/hfgl/combat_stab.wav
entities_resources_comp_replace.ini
PHP Code:
;This file allow you to permanently replace resources.
;For dynamic configuration use entities_resources_dyn_replace file and set err_replace_type cvar to 2
;Your path size must be lower or equal to the original one! Rename the models if needed.
;Models:
;old_model new_model.
;You must include model/ in path.
;Example:
;This will change all ak47 models to m4a1 ones. This models paths has the same size, so it's fine.
;models/v_ak47.mdl models/v_m4a1.mdl
;models/p_ak47.mdl models/p_m4a1.mdl
;models/w_ak47.mdl models/w_m4a1.mdl
;Sounds:
;old_sound new_sound.
;You must include sound/ in path.
;This will change the sound emited when you kit a wall with the knife
;Only wav files please
;For weapons, you can only change knife sound( no client side sounds allowed )
;Example:
;Change knife sound when you hit a wall,
;sound/weapons/knife_hitwall1.wav sound/weapons/ak47-2.wav
;Sprites:
;old_sprite new_sprite
;You must include sprites/ in path.
;Example:
;This change he grenade explode sprite
;sprites/eexplo.spr sprites/fsssss.spr
;Add your custom resources here:
sprites/eexplo.spr sprites/fexplo.spr
So all replacements in dyn are working.
But not the one in comp replacement.