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Dragon Ball Z ~ Mod


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
EnterPrice62
Member
Join Date: Sep 2010
Location: Argentina
Old 09-05-2010 , 00:12   Dragon Ball Z ~ Mod
Reply With Quote #1

[IMG]http://img442.**************/img442/1227/dbzr.jpg[/IMG]


Dragon Ball Z ~ Mod


Description:

• Dragon Ball Z - Mod consist in a fight in which two teams have fighters differents.
• The KI ( Power ) is increased automatically, and when is in 100, the player can launch a kamehameha ( ball of energy )
• To evolve is required frags, and when are evolve her damage is increased.
• When a player is dead he are respawned automatically in 3 seconds with a protection in the respawn.


Cvars:

• dbz_on ( 1 /ON - 0/OFF )

• dbz_goku_health // Goku life
• dbz_goku_gravity // Goku gravity
• dbz_goku_speed // Goku speed
• dbz_vegeta_health // Vegeta health
• dbz_vegeta_gravity // Vegeta gravity
• dbz_vegeta_speed // Vegeta speed
• dbz_trunks_health // Trunks health
• dbz_trunks_gravity // Trunks gravity
• dbz_trunks_speed // Trunks speed
• dbz_gohan_health // Gohan health
• dbz_gohan_gravity // Gohan gravity
• dbz_gohan_speed // Gohan speed
• dbz_freezer_health // Freezer health
• dbz_freezer_gravity // Freezer gravity
• dbz_freezer_speed // Freezer speed
• dbz_cell_health // Cell health
• dbz_cell_gravity // Cell gravity
• dbz_cell_speed // Cell speed
• dbz_dabura_health // Dabura health
• dbz_dabura_gravity // Dabura gravity
• dbz_dabura_speed // Dabura speed
• dbz_maginboo_health // Magin Boo health
• dbz_maginboo_gravity // Magin Boo gravity
• dbz_maginboo_speed // Magin Boo speed

Data of the plugin:

• Block Kill
• Block Hud Money
• Block Touch Weapons
• Remove C4
• Remove BuyZone
• Unlimited Round

Requeriments:

Orpheu Base

Link: http://forums.alliedmods.net/showthread.php?t=116393

Installation:

• Put sprites/sound in your folder. Compile the sma and put the .amxx in plugins folder.
• Now write DBZMode.amxx in plugins.ini.
• And Last, put DBZMode.txt in data/lang folder.

Credits:

Bugsy ( in a post, what i don't remember where is xD )
Hawk552 ( Code of kung fu plugin )
haimmaik blast of predator mode ( a part )
Joaquimandrade Damage Multiplier ( a post )
Digi ( respawn, and respawn protection )

And all the people who helped me

ML:
Link: http://forums.alliedmods.net/showthr...67#post1297667


Sorry for models, but i don't found.
Attached Files
File Type: zip DBZFiles.zip (375.7 KB, 2786 views)
File Type: sma Get Plugin or Get Source (DBZMode.sma - 3270 views - 29.7 KB)

Last edited by EnterPrice62; 09-17-2010 at 05:55.
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FragOwn
Senior Member
Join Date: Jun 2010
Old 09-05-2010 , 00:18   Re: Dragon Ball Z ~ Mod
Reply With Quote #2

you should post the .sma quickly here, or this thread will be deleted.
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YamiKaitou
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Old 09-05-2010 , 00:42   Re: Dragon Ball Z ~ Mod
Reply With Quote #3

Quote:
Originally Posted by The Rules
For packages, use only zip, [tar.]gz, [tar.]bz2. Plugins using other compression formats should not be approved, this includes RAR and 7z.
Also, remove the AMXX file in the archive
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Vechta
Veteran Member
Join Date: Jun 2010
Old 09-05-2010 , 02:45   Re: Dragon Ball Z ~ Mod
Reply With Quote #4

Ye, it's cool doesnt look like other "Copy & Paste" Mods
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platzpatrone
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Join Date: Apr 2007
Location: Germany
Old 09-05-2010 , 03:04   Re: Dragon Ball Z ~ Mod
Reply With Quote #5

Quote:
Originally Posted by Vechta View Post
Ye, it's cool doesnt look like other "Copy & Paste" Mods
true, i've looked quickly over the code, and it is well coded
correct indentations, looks cool, will test this mod if im at home
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FragOwn
Senior Member
Join Date: Jun 2010
Old 09-05-2010 , 03:51   Re: Dragon Ball Z ~ Mod
Reply With Quote #6

it will be cool if you add model :b
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 09-05-2010 , 05:46   Re: Dragon Ball Z ~ Mod
Reply With Quote #7

I like this idea [Although i hate Dragon Ball Z]
And for color chat you can use this stock instead of using that one which is in your plugin:
Code:
// Prints chat in colours stock colored_print(const id, const input[], any:...) {  new iCount = 1, iPlayers[32]    static szMsg[191]  vformat(szMsg, charsmax(szMsg), input, 3)    replace_all(szMsg, 190, "/g", "^4") // green txt  replace_all(szMsg, 190, "/y", "^1") // orange txt  replace_all(szMsg, 190, "/t", "^3") // team txt    if(id) iPlayers[0] = id  else get_players(iPlayers, iCount, "ch")    for (new i = 0; i < iCount; i++)  {   if (is_user_connected(iPlayers[i]))   {    message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayers[i])    write_byte(iPlayers[i])    write_string(szMsg)    message_end()   }  } }
Usage:
PHP Code:
colored_printid"/g[DBZ] /y %L"id"ML_NOTHING"
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EnterPrice62
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Join Date: Sep 2010
Location: Argentina
Old 09-05-2010 , 13:03   Re: Dragon Ball Z ~ Mod
Reply With Quote #8

Quote:
Originally Posted by YamiKaitou View Post
Also, remove the AMXX file in the archive
Ready

@FragOwn
I don't found, sorry u_u

@abdul-rehman
I knew this way, but I did not remember.
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Xalus
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Join Date: Dec 2009
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Old 09-05-2010 , 15:23   Re: Dragon Ball Z ~ Mod
Reply With Quote #9

Looks good,
Gj
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EnterPrice62
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Location: Argentina
Old 09-05-2010 , 15:38   Re: Dragon Ball Z ~ Mod
Reply With Quote #10

Quote:
Originally Posted by Xalus View Post
Looks good,
Gj
Thanks ^^
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