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[L4D & L4D2] Reload Interrupt (1.12) [03-Dec-2022]


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timonenluca
Member
Join Date: Apr 2020
Location: Europe
Old 04-13-2021 , 10:06   Re: [L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Reply With Quote #31

Quote:
Originally Posted by Silvers View Post
Please try updated version, hopefully fixed now.

Code:
1.7 (13-Apr-2021)
    - Another precache sound fix attempt. Should be right now.
Works fine now! Had no idea you where still around i thought you took a huge break.

Last edited by timonenluca; 04-13-2021 at 10:07.
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Maur0
Senior Member
Join Date: Aug 2020
Old 04-13-2021 , 16:25   Re: [L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Reply With Quote #32

Quote:
Originally Posted by Silvers View Post
Please try updated version, hopefully fixed now.

Code:
1.7 (13-Apr-2021)
    - Another precache sound fix attempt. Should be right now.
OMG!!! YES YES YES!!! HELL YEAH!!! Now if it works perfectly as it was before. You are a genious!

Thanks a lot!
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TQH
Junior Member
Join Date: May 2021
Location: Vietnam
Old 10-06-2021 , 02:05   Re: [L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Reply With Quote #33

I have discovered an error. Watch the video!
https://www.youtube.com/watch?v=PxpM8aSIhr8

sourcemod_version 1.10.0.6510
metamod_version 1.11.0-dev+1145V
sm_cvar ammo_assaultrifle_max "540"
l4d_reload_interrupt_restart "0"

Edit: Bug fixed. Thanks Silvers!

Last edited by TQH; 10-06-2021 at 10:01.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-06-2021 , 06:10   Re: [L4D & L4D2] Reload Interrupt (1.8) [06-Oct-2021]
Reply With Quote #34

Great find thank you. Fixed now when I tested.

Code:
1.8 (06-Oct-2021)
    - Fixed going AFK and bots reloading emptying the reserve clip. Thanks to "TQH" for reporting.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-27-2021 , 05:47   Re: [L4D & L4D2] Reload Interrupt (1.9) [27-Oct-2021]
Reply With Quote #35

Code:
1.9 (27-Oct-2021)
    - Fixed the plugin wiping reserve ammo if it was turned off during gameplay.
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StarterX4
Junior Member
Join Date: Dec 2021
Location: European Federation
Old 12-25-2021 , 23:26   Re: [L4D & L4D2] Reload Interrupt (1.9) [27-Oct-2021]
Reply With Quote #36

There's a glitch with the SMGs when auto reload is ON that when you'll be constantly clicking M1 it will shoot on like the second or third click, but the ammo will disappear as if it would shoot every click.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-26-2021 , 08:10   Re: [L4D & L4D2] Reload Interrupt (1.9) [27-Oct-2021]
Reply With Quote #37

Quote:
Originally Posted by StarterX4 View Post
There's a glitch with the SMGs when auto reload is ON that when you'll be constantly clicking M1 it will shoot on like the second or third click, but the ammo will disappear as if it would shoot every click.
Yeah I don't think anything can be done. The muzzle flash, bullet particle and bullet impact don't show, but the bullet still damages common when I tested. I also added back in playing a sound in this situation but as for visuals would have to fake all that stuff an that's not something I want to do, or have time for.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 01-15-2022 , 07:08   Re: [L4D & L4D2] Reload Interrupt (1.9) [27-Oct-2021]
Reply With Quote #38

l4d_reload_interrupt
l4d_reload_fix

After the L4D1 is installed, the huntingrifle is reloaded with one shot, and the bullets are getting more and more
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 01-15-2022 at 07:10.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-15-2022 , 08:40   Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]
Reply With Quote #39

Code:
1.10 (15-Jan-2022)
    - Fixed L4D1 not reading reserve ammo correctly. Thanks to "ZBzibing" for reporting.
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Jalan
New Member
Join Date: May 2022
Old 05-25-2022 , 03:40   Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]
Reply With Quote #40

I cant understand how to run this script...

I did everything according to the instructions, I start the game, I click on the mouse1, but there is no expected result
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